sent a chat so we don’t clutter up this thread
XDAP2 R3 - Declaration of WEAK vs Team GARL (Allies +20)
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Ok, I have authority to move for Garg. If he doesn’t show today I will post tonight.
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Sounds good.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Tambov
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to KazakhstanCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians win, taking Kazakhstan from Italians with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
1 aaGun, 1 artillery and 3 infantry moved from Vologda to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
Thanks Karl for jumping in. Now as the decision to make a stand in Moscow has been made I hope that UK does not cause a headache for Garg now:D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Central Mongolia to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Yunnan to Sikang
3 tactical_bombers moved from Yunnan to Tsinghai
1 bomber moved from Japan to Kansu
2 bombers moved from Shan State to Tsinghai
1 fighter and 1 tactical_bomber moved from India to Sikang
1 tactical_bomber moved from Shan State to Sikang
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 bomber moved from Japan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to KansuCombat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Americans with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/5 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Kansu, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour, 2 bombers, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 3/9 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 5/8 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
6 artilleries and 12 infantry moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 carriers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
2 bombers moved from Tsinghai to Szechwan
3 tactical_bombers moved from Tsinghai to Shensi
1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kansu to Shensi
1 bomber moved from 43 Sea Zone to French Indo China
2 battleships, 1 carrier and 1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Suiyuyan
1 fighter moved from 6 Sea Zone to 45 Sea ZonePlace Units - Japanese
2 fighters and 2 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 infantry placed in French Indo China
2 transports placed in 36 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 60 / 72
Russians : 13 / 14
Japanese : 75 / 85
Americans : 53 / 70
Chinese : 0 / 5
British : 47 / 54
UK_Pacific : 2 / 0
Italians : 14 / 9
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
cu in 3 weeks then :-/
:mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 6 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iceland
Americans attack with 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans win, taking Iceland from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to South Australia
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber moved from Aleutian Islands to British Columbia
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to British Columbia
3 transports moved from 91 Sea Zone to 89 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Spain to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea ZonePlace Units - Americans
1 destroyer and 1 fighter placed in 91 Sea Zone
1 infantry placed in Spain
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Karl, is there any sign from Garg? Any idea when he can continue?
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perhaps cow should take over for garg???
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Karl, is there any sign from Garg? Any idea when he can continue?
Yeah, he’s around. I’ll check on him.
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He is hiding for sure. Does not want to take responsibility for what he did :P
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I’m around, my work situation drastically shifted is all.
I went from like 6-8 hours of nothing to do at head office all day, to 6am to 9pm shifts at a building that’s a half mill behind budget and 3 months overdue. Everytime I think it’s going to wind down, they fire/move somebody and I inherit another mess of responsibilities.
Atleast I got a fat raise.
I’ll be able to post tonight or this weekend, and am stoked for UK!
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I’m around, my work situation drastically shifted is all.
I went from like 6-8 hours of nothing to do at head office all day, to 6am to 9pm shifts at a building that’s a half mill behind budget and 3 months overdue. Everytime I think it’s going to wind down, they fire/move somebody and I inherit another mess of responsibilities.
Atleast I got a fat raise.
I’ll be able to post tonight or this weekend, and am stoked for UK!
sounds like a good time to demand an even bigger raise! ;-)
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I’ll be able to post tonight or this weekend, and am stoked for UK!
Did anybody count the amount of announcements that have not been met? :mrgreen:
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is this game over?
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Seems so. Garg seems not to be willing to invest 1-2h at any of his 15h work days :-/
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let me see what’s up.
I can move if necessary.
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let me see what’s up.
I can move if necessary.
i think “necessary” set sail a long time ago karl…
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seems like someone needs to kick this tournament in the butt to keep it moving and that person is not gonna be garg, or so it would appear. perhaps garg should nominate someone to moderate/keep things moving. I nominate JDOW - he’s good with things like this.
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