XDAP2 R3 - Declaration of WEAK vs Team GARL (Allies +20)

  • '15 '14

    @Karl7:

    map?

    mhh…I was expecting to find UK6 in my inbox today after I decided to be tired today in order to finish G6 before I go to bed^^

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JDOW:

    @Karl7:

    map?

    mhh…I was expecting to find UK6 in my inbox today after I decided to be tired today in order to finish G6 before I go to bed^^

    Ha! Garg is still chewing on it, I think. Move soon.

  • '17

    I’m going to be on the road much of today. So I can’t guarantee a speedy Japan.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 16 PUs;
                Russians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 armour and 2 mech_infantrys moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 8 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to India
                22 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 submarine moved from 92 Sea Zone to 99 Sea Zone

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • Liaison TripleA '11 '10

    LOL wtf 6 downloads?

    What’s going on here!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    LOL wtf 6 downloads?

    What’s going on here!

    There’s probably going to be an op-ed in the New York Times on this game.

    Actually, that reminds me of a funny story. SO I was back in Idaho for a wedding, and while there I visited a buddy of mine who had just bought the 2nd edition games. His girl friends came over and looked at the unpacked games and asked with real concern, “Why would anybody want to play a game as Nazi Germany that could win the war?”

    This caused us to laugh…… But it does give you some insight into the rarefied world we “gamers” live in to the extent we easily separate the reality of historical fact from these historical based war games.  An intellectual capability seemingly lost on some segments in the population.  Probably why Larry Harris never again put the swastika in any part of the game since the 1980’s version.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Anhwe to Hopei
                2 bombers moved from French Indo China to Hopei
                1 bomber moved from French Indo China to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 artillery moved from Hunan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                1 bomber moved from French Indo China to Hopei
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 fighter moved from French Indo China to Malaya

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kweichow, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                Battle in Hopei
                    Japanese attack with 4 bombers and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 bombers and 2 mech_infantrys in Hopei, round 2 :  4/6 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Sumatra from Dutch, taking Hopei from Chinese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 armour moved from Hunan to Burma
                1 cruiser and 2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to French Indo China
                1 fighter moved from Japan to French Indo China
                3 infantry moved from Buryatia to Amur
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Siberia to Amur
                3 fighters moved from 35 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from Kweichow to Burma
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                4 bombers moved from Hopei to Burma
                1 fighter moved from Malaya to Burma
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 aaGun moved from Anhwe to Jehol

    Place Units - Japanese
                1 fighter and 2 tactical_bombers placed in French Indo China
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
                2 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 20 / 20
        Japanese : 57 / 57
        Americans : 53 / 78
        Chinese : 6 / 10
        British : 43 / 49
        UK_Pacific : 5 / 8
        Italians : 20 / 20
        ANZAC : 17 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 2 infantry moved from Spain to Southern France
                2 fighters moved from Gibraltar to Southern France
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from India to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 2 infantry moved from Spain to Southern France
                2 fighters moved from Gibraltar to Southern France
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from India to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram 97?

  • Liaison TripleA '11 '10

    Karl I just sent you a minor build change.  Pls review email.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 artillery and 1 infantry moved from Spain to Southern France
                2 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Southern France
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to Southern France
                1 bomber moved from India to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram 97?


  • Maybe.

  • '15 '14

    Scramble please.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JDOW:

    Scramble please.

    Doh!  I Thought I pushed scram…. I guess I didn’t.  Anyhow, if you look at the results, my sub hit and your dd hit. And the rolls stopped there so now it’s bomber vs ftr

    Bomber:
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    Ftr
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Pow!  Total wipe out!  :-P

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 artillery and 1 infantry moved from Spain to Southern France
                2 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Southern France
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to Southern France
                1 bomber moved from India to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 97 Sea Zone to Spain
                2 fighters moved from Southern France to Gibraltar
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys moved from Portugal to Spain
                1 aaGun moved from Central United States to 101 Sea Zone
                1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from 91 Sea Zone to Spain
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 bomber moved from 41 Sea Zone to Queensland
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                1 fighter moved from Central United States to 26 Sea Zone
                1 artillery moved from Central United States to Western United States
                1 aaGun moved from 91 Sea Zone to Spain
                1 carrier and 2 fighters moved from 60 Sea Zone to 75 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Spain
                3 infantry placed in Central United States
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Spain: 1 bomber
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Removing units owned by Americans from Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Central United States: 1 artillery
                EDIT: Removing units owned by Americans from Central United States: 1 aaGun
                EDIT: Adding units owned by Americans to Western United States: 1 aaGun
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei
                5 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei
                5 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 75 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from 75 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 73 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 73 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

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