sent a chat so we don’t clutter up this thread
XDAP2 R3 - Declaration of WEAK vs Team GARL (Allies +20)
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Garg asked me to post edit re: USSR sub.
I was in the middle of Japan’s turn before you posted … sorry about that. Just finalize the position before Italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from India to 43 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
2 transports placed in 101 Sea Zone
6 infantry placed in Central United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from India to 43 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
2 transports placed in 101 Sea Zone
6 infantry placed in Central United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
USA missed a NCM, fgt from EGY to PER
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Apologies,
There was a request for an option on the US fighter for NCM. It will be moving to Bryansk.
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Apologies,
There was a request for an option on the US fighter for NCM. It will be moving to Bryansk.
Yeah, totally spaced moving the ftr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Union of South Africa to Mozambique
1 infantry moved from Tanganyika Territory to Mozambique
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Southern France
British take Southern France from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Brazil to Peru
British take Peru from Neutral_True
1 fighter moved from Eastern Persia to Russia
3 infantry moved from Northwest Persia to Turkey
1 artillery moved from Northwest Persia to Turkey
2 fighters moved from Northwest Persia to Turkey
2 tactical_bombers moved from Northwest Persia to Turkey
1 fighter moved from Egypt to Turkey
1 fighter moved from Egypt to TurkeyCombat - British
Battle in 95 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Saudi Arabia
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 armour and 1 infantry
Neutral_True defend with 2 infantry
1 armour owned by the British retreated to Tanganyika Territory
Neutral_True win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Venezuela
British attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Turkey
British attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
1 artillery owned by the British retreated to Northwest Persia
Neutral_True win with 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Tobruk to Egypt
2 fighters and 2 tactical_bombers moved from Turkey to Eastern Persia
2 fighters moved from Turkey to Persia
1 infantry moved from India to West India
2 infantry moved from India to West IndiaPlace Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Union of South Africa to Mozambique
1 infantry moved from Tanganyika Territory to Mozambique
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Southern France
British take Southern France from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Bolivia
British take Bolivia from Neutral_True
1 infantry moved from Brazil to Peru
British take Peru from Neutral_True
1 fighter moved from Eastern Persia to Russia
3 infantry moved from Northwest Persia to Turkey
1 artillery moved from Northwest Persia to Turkey
2 fighters moved from Northwest Persia to Turkey
2 tactical_bombers moved from Northwest Persia to Turkey
1 fighter moved from Egypt to Turkey
1 fighter moved from Egypt to TurkeyCombat - British
Battle in 95 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Saudi Arabia
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 2 : 0/2 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 3 : 0/2 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 4 : 1/2 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 armour and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour and 1 infantry in Mozambique, round 2 : 0/2 hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits
1 infantry owned by the British lost in Mozambique
1 armour owned by the British retreated to Tanganyika Territory
Neutral_True win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Venezuela
British attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Venezuela, round 3 : 1/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Venezuela
British roll dice for 1 artillery and 3 infantry in Venezuela, round 4 : 1/4 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits
1 infantry owned by the British lost in Cyprus
British roll dice for 1 artillery and 1 bomber in Cyprus, round 5 : 2/2 hits
Italians roll dice for 1 infantry in Cyprus, round 5 : 1/1 hits
1 bomber owned by the British and 1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Turkey
British attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Turkey, round 2 : 3/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
3 infantry owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
1 artillery owned by the British retreated to Northwest Persia
Neutral_True win with 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Tobruk to Egypt
2 fighters and 2 tactical_bombers moved from Turkey to Eastern Persia
2 fighters moved from Turkey to Persia
1 infantry moved from India to West India
2 infantry moved from India to West IndiaPlace Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 artilleries and 1 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.914
Median : 4.000
Variance : 0.928
Standard Deviation : 0.963
Total rolls : 70British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 4.022
Median : 4.000
Variance : 0.932
Standard Deviation : 0.965
Total rolls : 45Neutral_True Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.105
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Interesting turn of events lol.
For future reference, transport off of Java can’t be “half” unloaded in combat. That is forbidden! An amphibious landing must unload all of it’s cargo, unless said cargo has an AAA.
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Interesting turn of events lol.
For future reference, transport off of Java can’t be “half” unloaded in combat. That is forbidden! An amphibious landing must unload all of it’s cargo, unless said cargo has an AAA.
Hey Garg,
Wheats move was correct.The units were loaded during NCM of the last turn. In this case it is legal to unload single units from the TT.
The rule you are referring to applies for units loaded during combat move phase. In this case all units must be unloaded to the same territory.However, Wheats move was 100% within the rules.
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Interesting turn of events lol.
For future reference, transport off of Java can’t be “half” unloaded in combat. That is forbidden! An amphibious landing must unload all of it’s cargo, unless said cargo has an AAA.
From the 2nd ed. rulebook, transport unit description, page 33:
“During an amphibious assault, a transport must either offload all units that were loaded during the Combat Move phase or retreat during sea combat.”Any unit that was loaded during a previous turn’s NCM has the option to stay aboard.
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Interesting turn of events lol.
For future reference, transport off of Java can’t be “half” unloaded in combat. That is forbidden! An amphibious landing must unload all of it’s cargo, unless said cargo has an AAA.
From the 2nd ed. rulebook, transport unit description, page 33:
“During an amphibious assault, a transport must either offload all units that were loaded during the Combat Move phase or retreat during sea combat.”Any unit that was loaded during a previous turn’s NCM has the option to stay aboard.
huh, interesting. I’ve played this game since the 1980s and I always thought offloading was completely discretionary. I guess not. Not that it’s mattered much.
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I stand corrected!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 12 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 12 PUs (3 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode -
I can’t believe you activated Switzerland.
Who does that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to QueenslandCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to QueenslandCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
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