XDAP2 PIT FIGHT Hammers vs Boldman

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Queensland to South Australia
                1 fighter moved from New Zealand to New South Wales
                1 fighter moved from New Zealand to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria

    Combat - French

  • '14 Customizer

    Scramble in SZ 97?


  • Yes, scramble, I don’t want you sinking my transport that easily

  • '14 Customizer

    I kinda figured but I wanted to ask you first :)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria

    Combat - French
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 fighter; Italians defend with 1 cruiser and 1 transport
                    French win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - French

    Turn Complete - French


  • @cyanight:

    I kinda figured but I wanted to ask you first :)

    Of course
    Thanks for getting lucky on me again


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Greece
                1 armour moved from Yugoslavia to Greece
                1 armour moved from Romania to Greece
                4 infantry moved from Bulgaria to Greece
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 fighter moved from Western Germany to Greece
                1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone


  • Scramble to 109 to save the Irish?

  • Liaison TripleA '11 '10

    Good Game so far!

    And I thought it was going to be a rout!


  • That’s the worst dice I’ve ever had as Axis for round 1

  • Liaison TripleA '11 '10

    That’s a juicy scramble, I’d have a hell of a time saying no LOL.  Love it when Germany destroys their fleet on their own turn :D

    Of course, the Germans would probably be happy with seeing the british lose their air force.

    Choices choices… :P


  • That’s right

    97 was a juicy scramble too and I got punished


  • I’m just so tired of that scampy little mech thinking it can take Eire with impunity.

    Well here comes the punishment  :evil:

  • Liaison TripleA '11 '10

    Wow I looked at the dice, definely some bad rolls.

    Fortunately your conservative focus on Paris, and overwhelming odds in Yugo stopped those battles from being a disaster.  110 you did great, and 111 is really the only spot you got edged bad.

    And yeah, if you’d have scrambled in 97, it would have balanced out you’d be having a field day.

    I guess the question is… are the brits feeling lucky?

    I call that Mech surviving, or seeing mutual annihilation of landing forces. :P Look out Gamer, a bunch of 5’s and 6’s are coming your way! :S

  • '14 Customizer

    I noticed your Luftwaffe are staying clear of that French Cruiser.  I tried to save that pilot’s life in Rome. :)


  • :-)
    Enjoying all comments from everyone

    Right about avoiding the cruiser, cyanight, that’s all up to the Italians.  Looking forward to a bonus, even if I only get it once or twice


  • Wait a second -
    I didn’t get a scramble decision yet…
    Itching to roll more bad dice

    Japan dice were poor too, Garg

  • '12

    i’m what you call “guaranteed bad dice” - remember our XDAP game where we failed a 99% shot at sinking the axis fleet in the med?  game over.

  • '14 Customizer

    No Scramble in SZ 109

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