Sure, no problem,
I guess I have to keep waiting to see your combat move since you didn’t post it when asking for casualties…
See below if you didn’t see my tip about a better way to roll dice on forum
Neat move, at last we have a tech roll!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 1 destroyer
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Albania to Romania
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 bomber and 2 fighters moved from 97 Sea Zone to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 fighter moved from New Zealand to New South Wales
1 fighter moved from New Zealand to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
Combat - French
Scramble in SZ 97?
Yes, scramble, I don’t want you sinking my transport that easily
I kinda figured but I wanted to ask you first :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
Combat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 fighter; Italians defend with 1 cruiser and 1 transport
French win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Non Combat Move - French
Turn Complete - French
I kinda figured but I wanted to ask you first :)
Of course
Thanks for getting lucky on me again
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Greece
1 armour moved from Yugoslavia to Greece
1 armour moved from Romania to Greece
4 infantry moved from Bulgaria to Greece
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Greece
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
Scramble to 109 to save the Irish?
Good Game so far!
And I thought it was going to be a rout!
That’s the worst dice I’ve ever had as Axis for round 1
That’s a juicy scramble, I’d have a hell of a time saying no LOL. Â Love it when Germany destroys their fleet on their own turn :D
Of course, the Germans would probably be happy with seeing the british lose their air force.
Choices choices… :P
That’s right
97 was a juicy scramble too and I got punished
I’m just so tired of that scampy little mech thinking it can take Eire with impunity.
Well here comes the punishment :evil:
Wow I looked at the dice, definely some bad rolls.
Fortunately your conservative focus on Paris, and overwhelming odds in Yugo stopped those battles from being a disaster. 110 you did great, and 111 is really the only spot you got edged bad.
And yeah, if you’d have scrambled in 97, it would have balanced out you’d be having a field day.
I guess the question is… are the brits feeling lucky?
I call that Mech surviving, or seeing mutual annihilation of landing forces. :P Look out Gamer, a bunch of 5’s and 6’s are coming your way! :S
I noticed your Luftwaffe are staying clear of that French Cruiser. I tried to save that pilot’s life in Rome. :)
:-)
Enjoying all comments from everyone
Right about avoiding the cruiser, cyanight, that’s all up to the Italians. Looking forward to a bonus, even if I only get it once or twice
Wait a second -
I didn’t get a scramble decision yet…
Itching to roll more bad dice
Japan dice were poor too, Garg
i’m what you call “guaranteed bad dice” - remember our XDAP game where we failed a 99% shot at sinking the axis fleet in the med? game over.