Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Forgot SBR technically supposed to be rolled before amphibious assaults
Trust you agree it didn’t make any difference - just wanted to acknowledge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from 63 Sea Zone to 54 Sea Zone
2 bombers moved from New Zealand to 54 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 54 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 54 Sea Zone to Hawaiian Islands
3 fighters moved from 54 Sea Zone to New South Wales
4 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
2 bombers moved from Western United States to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
4 fighters placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
Combat - British
Non Combat Move - British
1 armour moved from Finland to Norway
1 infantry moved from West India to India
1 armour, 2 fighters and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from Norway to Russia
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 fighters and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 3 mech_infantrys
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Norway : 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Russia : 6 fighters and 1 tactical_bomber
106 Sea Zone : 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Finland : 1 flag
Production/PUs Summary :
Germans : 54 / 69
Russians : 9 / 14
Japanese : 71 / 76
Americans : 55 / 75
Chinese : 0 / 5
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 20 / 15
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
Combat - British
Non Combat Move - British
1 armour moved from Finland to Norway
1 infantry moved from West India to India
1 armour, 2 fighters and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from Norway to Russia
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 fighters and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 3 mech_infantrys
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Norway : 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Russia : 6 fighters and 1 tactical_bomber
106 Sea Zone : 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Finland : 1 flag
Production/PUs Summary :
Germans : 54 / 69
Russians : 9 / 14
Japanese : 71 / 76
Americans : 55 / 75
Chinese : 0 / 5
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 20 / 15
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Every time I post on here it gives me a fault the first time and doesn’t post then it posts twice once I try again. Anyone have a suggestion on what’s wrong?
That, the repeated logoff/logon problem, and now porn on the sidebars. This site is getting pretty bad.
Never mind - reported to Dave Jensen and he addressed it right away -
game on
That, the repeated logoff/logon problem, and now porn on the sidebars.� This site is getting pretty bad.
glad to hear I’m not the only one with the log on log off problem. Didn’t notice port on the sidebars lol…… is it too late to ask for my 2015 patron contribution back? :lol:
Every time I post on here it gives me a fault the first time and doesn’t post then it posts twice once I try again. Anyone have a suggestion on what’s wrong?
This thread might help answer your question:
http://www.axisandallies.org/forums/index.php?topic=35718.0
Didn’t matter in this instance, but I want to advise you that the blitzing movement must be completed in the combat movement phase - that is, you were required to move the tank back to Norway before rolling any dice (in this case there were no dice).
Might save you some angst in the future
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;
Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Rostov to 97 Sea Zone
1 armour moved from Caucasus to Iraq
Italians take Iraq from Russians
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 2 destroyers and 3 fighters
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 2 destroyers and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Caucasus to Iraq
1 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun and 4 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 97 Sea Zone to Northwest Persia
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Bryansk
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Appears to be posting properly in spite of error message……
Actually, I have an extremely helpful tip for you.
For a long time, when playing ANZAC, I have looked at the # of unit count in the stats, and counted ANZAC units on the board until I come up with that count. With their units looking like American, and with them being scattered around the board sometimes, this method has been extremely helpful to me.
I do this aswell. Just remember to count the Bases/Complex’s too lol.
Thanks again for the tips Gamerman
No problem - I just want to help everyone maximize their enjoyment from playing games, and share what I’ve learned
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Western Australia to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Western Australia to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Sorry for the double post. It seems it posted even though I got the “Summary Text” error message. Yea, Im having problems with the logout as well. I’m not seeing any porn either Bold.