TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 9 artilleries, 1 bomber, 3 fighters, 65 infantry and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 9 artilleries, 1 bomber, 3 fighters, 65 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 9 artilleries, 1 fighter, 27 infantry and 22 mech_infantrys; Italians defend with 2 aaGuns, 1 fighter and 3 infantry
1 artillery owned by the Russians and 1 armour owned by the Russians retreated to Russia
Italians win with 5 armour, 9 artilleries, 2 fighters, 1 infantry and 22 mech_infantrys remaining. Battle score for attacker is -115
Casualties for Germans: 3 aaGuns and 26 infantry
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Russians: 8 artilleries and 65 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Removing units owned by Russians from Urals: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Vologda: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Territory Summary for Russians :
Yenisey : 1 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag
Egypt : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 2 infantry and 1 tactical_bomber
Vologda : 2 aaGuns and 12 infantry
Production/PUs Summary :
Germans : 58 / 77
Russians : 8 / 8
Japanese : 71 / 76
Americans : 55 / 75
Chinese : 0 / 5
British : 27 / 32
UK_Pacific : 6 / 6
Italians : 22 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0