Scramble to sz114, thanks
15L G40 Me1945 (Axis) vs. Ghostglider (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 armour, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
16 armour, 5 artilleries, 30 infantry and 5 mech_infantrys moved from Smolensk to Bryansk
1 mech_infantry moved from Karelia to Norway
1 tactical_bomber moved from Germany to Norway
1 fighter moved from Germany to NorwayCombat - Germans
Battle in Bryansk
Germans attack with 16 armour, 5 artilleries, 30 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 30 infantry and 5 mech_infantrys in Bryansk, round 2 : 20/56 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 5 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 2/3 hits
British roll dice for 1 fighter and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British and 1 fighter owned by the French lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Smolensk to Ukraine
3 aaGuns, 2 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Vyborg
2 armour moved from Novgorod to Bryansk
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
2 armour and 1 mech_infantry moved from Western Germany to Poland
2 aaGuns moved from Germany to Western Germany
1 fighter moved from Germany to 97 Sea ZonePlace Units - Germans
1 aaGun and 2 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 3 fighters and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
1 aaGun and 2 armour placed in Ukraine
Germans undo move 3.
1 aaGun and 2 armour placed in UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Iraq: 1 infantry
EDIT: Adding units owned by Germans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Poland : 2 armour and 1 mech_infantry
Germany : 1 factory_major
Norway : 1 mech_infantry
Southern Italy : 1 armour and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 21 armour, 5 artilleries, 30 infantry and 6 mech_infantrys
Vyborg : 1 flag, 1 armour
Archangel : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 24 / 25
Japanese : 46 / 66
Americans : 56 / 86
Chinese : 7 / 8
British : 21 / 28
UK_Pacific : 11 / 11
Italians : 26 / 37
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The offer is still valid until Russians move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Northwest Persia
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 7 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs totalTerritory Summary for Russians :
Rostov : 3 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 3 fighters, 57 infantry and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 3 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns and 10 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 54 / 71
Russians : 26 / 27
Japanese : 46 / 66
Americans : 56 / 86
Chinese : 7 / 8
British : 21 / 28
UK_Pacific : 11 / 11
Italians : 26 / 37
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 4x airfield; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
Japanese buy 4 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
3 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Java
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry; British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber and 2 fighters
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 4 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 1 bomber, 2 fighters and 4 infantry in India, round 2 : 2/7 hits
1 infantry owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in India, round 3 : 4/7 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in India, round 3 : 2/3 hits
1 infantry owned by the British, 2 fighters owned by the Americans, 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 bomber and 2 fighters
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 carrier and 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Chahar to Anhwe
1 aaGun moved from Anhwe to Shantung
1 armour moved from Szechwan to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Hunan to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from 39 Sea Zone to Yunnan
1 fighter and 3 tactical_bombers moved from India to Yunnan
1 fighter moved from 17 Sea Zone to Japan
1 bomber moved from Germany to Egypt
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 carrier moved from 55 Sea Zone to 44 Sea Zone
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 battleship moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 55 Sea Zone to 44 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 infantry placed in Manchuria
1 infantry placed in Shantung
2 armour placed in Manchuria
Japanese undo move 4.
2 armour placed in Manchuria
1 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 6.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 56 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Yunnan : 1 flag, 1 aaGun, 1 armour, 8 artilleries, 1 bomber, 1 fighter, 14 infantry, 1 mech_infantry and 4 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter and 1 mech_infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag, 1 armour
Amur : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
41 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
44 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 tactical_bomber
39 Sea Zone : 1 destroyer and 2 transports
62 Sea Zone : 1 submarine
Egypt : 1 bomberProduction/PUs Summary :
Germans : 54 / 71
Russians : 23 / 27
Japanese : 56 / 72
Americans : 56 / 86
Chinese : 6 / 8
British : 21 / 28
UK_Pacific : 8 / 0
Italians : 26 / 37
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 95 Sea Zone to 94 Sea ZoneCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
Americans win, taking 22 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in KiangsuNon Combat Move - Americans
2 submarines moved from 22 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 1 tactical_bomber moved from 7 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 4 destroyers moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to Philippines
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 11 infantry moved from Shensi to Hopei
1 fighter moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Burma to 39 Sea Zone
2 infantry moved from Eastern Persia to Persia
1 armour moved from Burma to Malaya
1 infantry moved from Shan State to Malaya
1 transport moved from 42 Sea Zone to 60 Sea Zone
1 armour moved from Burma to Malaya
1 artillery and 29 infantry moved from Burma to IndiaCombat - British
Battle in Norway
British attack with 1 fighter and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 artillery and 29 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 29 infantry in India, round 2 : 4/30 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 28 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 2 armour and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 armour and 1 infantry in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
British roll dice for 2 armour and 1 infantry in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 39 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Persia
British attack with 2 infantry
Italians defend with 1 artillery
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Persia
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Persia, round 4 : 0/1 hits
British roll dice for 1 infantry in Persia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Persia, round 5 : 1/1 hits
1 infantry owned by the British lost in Persia
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
3 aaGuns moved from Burma to India
1 infantry moved from Burma to Shan State
1 battleship moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from 112 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,6
UK_Pacific collect 7 PUs (7 lost to blockades); end with 7 PUs totalTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 28 infantry
Malaya : 2 armour, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
19 Sea Zone : 1 battleship
60 Sea Zone : 1 transport
Belgian Congo : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Tanganyika Territory : 1 mech_infantry
Algeria : 1 infantry
Tunisia : 1 flag, 1 armour
Norway : 1 flag, 1 aaGun and 5 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 71
Russians : 23 / 27
Japanese : 45 / 72
Americans : 56 / 81
Chinese : 11 / 13
British : 27 / 27
UK_Pacific : 14 / 7
Italians : 23 / 37
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In z112: 2 FTR on UK AC, 1 FTR, 1 T.BMB on US AC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Kenya to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians roll dice for 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 3/9 hits
British roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 2/8 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Belgian Congo, round 3 : 3/7 hits
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Belgian Congo, round 3 : 2/5 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Belgian Congo
Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Belgian Congo, round 4 : 2/5 hits
British roll dice for 2 armour in Belgian Congo, round 4 : 2/2 hits
2 armour owned by the British, 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 11
Casualties for British: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Rostov
Italians attack with 3 fighters and 1 infantry
Russians defend with 3 infantry
Italians roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 fighters in Rostov, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 fighters in Rostov, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Russians: 3 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Bryansk
1 artillery moved from Persia to Iraq
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Germany to Western Germany
1 aaGun, 1 armour and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 3 armour
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Syria : 1 flag
Western Germany : 1 aaGun and 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 3 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Bryansk : 2 fighters
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 51 / 71
Russians : 23 / 27
Japanese : 45 / 72
Americans : 56 / 81
Chinese : 11 / 13
British : 26 / 27
UK_Pacific : 14 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 aaGun and 3 infantry moved from Queensland to South Australia
1 armour moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to RostovPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (3 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 transports
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from FrenchCombat - Germans
Battle in Archangel
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 fighter
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits
Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 fighters moved from Western Germany to Bryansk
1 fighter moved from 97 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Poland to Romania
2 armour moved from Poland to Novgorod
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
3 armour and 4 mech_infantrys moved from Ukraine to Bryansk
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
1 artillery placed in France
3 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 5.
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 armour
French Equatorial Africa : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Romania : 1 mech_infantry
Germany : 1 factory_major
Southern Italy : 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 21 armour, 3 artilleries, 2 fighters, 24 infantry and 9 mech_infantrys
Rostov : 1 flag, 2 aaGuns, 3 armour, 2 infantry and 3 mech_infantrys
Vyborg : 1 flag, 1 armour
Eastern Poland : 1 flag
Tambov : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Iraq : 1 fighter and 1 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 64
Russians : 19 / 27
Japanese : 44 / 72
Americans : 56 / 81
Chinese : 11 / 13
British : 26 / 27
UK_Pacific : 14 / 7
Italians : 24 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 fighters and 2 infantry moved from Russia to Smolensk
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 armour moved from Northwest Persia to Persia
Russians take Persia from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 aaGuns and 10 infantry moved from Samara to Russia
1 aaGun moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Volgograd
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Chahar : 1 infantry
Yenisey : 3 infantry
Amur : 1 infantry
Kazakhstan : 1 artillery and 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 5 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 3 fighters, 63 infantry and 1 tactical_bomber
Vologda : 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Smolensk : 1 aaGun and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 55 / 64
Russians : 23 / 28
Japanese : 41 / 72
Americans : 56 / 81
Chinese : 13 / 13
British : 26 / 27
UK_Pacific : 14 / 7
Italians : 22 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 cruiser, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 fighter moved from Japan to Jehol
1 fighter moved from Anhwe to Chahar
1 armour moved from Shantung to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to Persia
1 bomber moved from Egypt to Persia
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 8 artilleries, 11 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 8 artilleries, 11 infantry and 1 mech_infantry in Burma, round 2 : 6/21 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 8 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 2 bombers
Russians defend with 2 armour
Japanese roll dice for 2 bombers in Persia, round 2 : 1/2 hits
Russians roll dice for 2 armour in Persia, round 2 : 1/2 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Persia
Japanese roll dice for 1 bomber in Persia, round 3 : 1/1 hits
Russians roll dice for 1 armour in Persia, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Persia
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers
Casualties for Russians: 2 armour
Battle in Szechwan
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 fighter in Java, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour in Amur, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 39 Sea Zone to Iraq
1 tactical_bomber moved from 39 Sea Zone to Iraq
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Szechwan to French Indo China
1 tactical_bomber moved from Kweichow to Kwangsi
1 mech_infantry moved from Shantung to Manchuria
2 tactical_bombers moved from Shan State to 42 Sea Zone
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Chahar to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Jehol to Shantung
1 fighter moved from Japan to French Indo China
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to KwangsiPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 armour and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Shantung
1 cruiser placed in 36 Sea Zone
1 armour and 2 infantry placed in Manchuria
Japanese undo move 5.
1 armour and 2 infantry placed in Manchuria
Japanese undo move 5.
1 armour and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6,6,1,1,3,5,2,5,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,6
Japanese collect 45 PUs (12 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Kwangsi : 1 flag, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Yunnan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun, 4 armour, 8 artilleries, 11 infantry and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Dzavhan : 1 flag, 1 armour
52 Sea Zone : 1 submarine
Iraq : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 64
Russians : 20 / 28
Japanese : 57 / 50
Americans : 56 / 81
Chinese : 6 / 13
British : 26 / 27
UK_Pacific : 8 / 7
Italians : 22 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from 95 Sea Zone to 98 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Soviet Far East
1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in French Equatorial Africa
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in French Equatorial Africa, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Siberia
Battle in Soviet Far East
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Greece
Battle in 96 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win, taking Greece from Italians with 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 3 bombers and 5 fighters
Germans defend with 1 carrier and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers and 5 fighters in 98 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 2/6 hits
1 carrier owned by the Germans, 2 fighters owned by the Americans and 2 destroyers owned by the Italians lost in 98 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 98 Sea Zone, round 3 : 5/6 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Italians, 1 transport owned by the Germans, 2 cruisers owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier and 1 transport
Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers
Casualties for Americans: 3 fightersNon Combat Move - Americans
3 bombers moved from 98 Sea Zone to Algeria
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns moved from Central United States to Western United States
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 19 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 cruiser moved from 19 Sea Zone to 5 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 119 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
2 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 4 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 artillery
Siberia : 1 mech_infantry
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers and 1 destroyer
19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 fighter
3 Sea Zone : 1 transport
5 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter
French Equatorial Africa : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag, 3 bombers, 2 infantry and 2 mech_infantrys
Sardinia : 1 flag
119 Sea Zone : 1 carrier
96 Sea Zone : 3 submarines
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
92 Sea Zone : 1 destroyer and 2 transports
82 Sea Zone : 2 transports
Brazil : 1 flag
98 Sea Zone : 3 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 22 / 28
Japanese : 55 / 50
Americans : 59 / 85
Chinese : 6 / 13
British : 26 / 27
UK_Pacific : 8 / 7
Italians : 20 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to Szechwan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 2/6 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter
Kweichow : 1 artillery and 2 infantry
Szechwan : 1 infantry
Chahar : 6 infantry
Anhwe : 7 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 22 / 28
Japanese : 51 / 50
Americans : 59 / 85
Chinese : 10 / 11
British : 26 / 27
UK_Pacific : 8 / 7
Italians : 20 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 armour and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Tanganyika TerritoryCombat - British
British creates battle in territory 19 Sea Zone
Battle in 110 Sea Zone
British attack with 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
British roll dice for 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking 19 Sea Zone from Japanese with 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Shan State
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Shan State from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 97 Sea Zone
1 transport moved from 60 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 armour placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Shan State : 2 armour and 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 29 infantry
Malaya : 1 harbour
19 Sea Zone : 1 flag, 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Rhodesia : 2 mech_infantrys
Tanganyika Territory : 1 mech_infantry
French Equatorial Africa : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 aaGun and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
74 Sea Zone : 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 2 fighters
Eastern Persia : 1 flag
82 Sea Zone : 1 transport
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 47 / 64
Russians : 22 / 28
Japanese : 50 / 50
Americans : 59 / 85
Chinese : 10 / 11
British : 35 / 35
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In z97: 2 UK FTRs on 1 US carrier.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from Philippines to Jehol
2 destroyers moved from 62 Sea Zone to 52 Sea ZoneCombat - ANZAC
Battle in 52 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 52 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 52 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 52 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 52 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Jehol to 19 Sea Zone
1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Queensland to 19 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Jehol : 1 artillery
Okinawa : 1 flag
Marianas : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
19 Sea Zone : 1 cruiser, 3 fighters and 1 transport
52 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 47 / 64
Russians : 22 / 28
Japanese : 49 / 50
Americans : 59 / 85
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 9 / 9
Italians : 18 / 13
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
United Kingdom : 4 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 22 / 28
Japanese : 49 / 50
Americans : 59 / 85
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 9 / 9
Italians : 18 / 13
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





