15L G40 Me1945 (Axis) vs. Ghostglider (Allies +21)

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,3,1,3,4,4,3
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Eastern Poland : 1 armour
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Samara : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 0 / 0
        Japanese : 55 / 62
        Americans : 78 / 103
        Chinese : 0 / 5
        British : 38 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Ita26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 bomber moved from Sumatra to Anglo Egyptian Sudan
                4 fighters moved from 57 Sea Zone to 80 Sea Zone
                2 fighters moved from New South Wales to 57 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Queensland to Northern Territory

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_35715_ANZ26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Turn Complete - French

    triplea_35715_Fre26.tsvg


  • 2 ANZ FTRs on 1 US AC in z57
    2 US FTRs on 1 US AC in z112

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 82 / 89
        Russians : 0 / 0
        Japanese : 54 / 62
        Americans : 75 / 103
        Chinese : 0 / 5
        British : 30 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Rus27.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                2 armour moved from Saudi Arabia to Egypt
                1 armour moved from Iraq to Egypt
                2 infantry moved from French Indo China to Siam
                2 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Siam
                1 fighter moved from French Indo China to Malaya
                1 tactical_bomber moved from French Indo China to Malaya

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 3 armour
                    British defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 7 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 3 armour in Egypt, round 2 :  2/3 hits
                        British roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  12/35 hits
                        2 infantry owned by the British and 3 armour owned by the Japanese lost in Egypt
                    British win with 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 armour
                    Casualties for British: 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 harbour
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 :  2/2 hits
                        Americans roll dice for 1 artillery in Malaya, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Malaya
                    Japanese win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 artillery
                Battle in Siam
                    Japanese attack with 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 3 infantry in Siam, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in Siam, round 3 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        Japanese roll dice for 3 infantry in Siam, round 4 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Siam, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 2 infantry in Siam, round 5 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Siam, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Siam, round 6 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Siam, round 6 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
                    Japanese win, taking Siam from ANZAC with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to Caucasus
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                4 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Amur
                2 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Kazakhstan
                1 fighter moved from Malaya to Yunnan
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to India
                1 artillery moved from Eastern Persia to West India
                1 mech_infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from French Indo China to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in India
                1 fighter placed in 6 Sea Zone
                3 fighters placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,4,5,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,1,1,2,1,1,6,3,6
                Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 infantry
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 fighter and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 infantry and 1 mech_infantry
        Ceylon : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 2 infantry and 1 mech_infantry
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 fighter
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun and 1 factory_minor
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 artillery
        Trans-Jordan : 1 infantry and 2 mech_infantrys
        Turkmenistan : 1 flag
        Caucasus : 2 fighters
        Saudi Arabia : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 82 / 89
        Russians : 0 / 0
        Japanese : 56 / 48
        Americans : 74 / 103
        Chinese : 0 / 5
        British : 30 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Jap27.tsvg

  • 21 20 18 17 16 15 14 13

    Took 2 inf in Egypt. Edit, if you think differently.


  • I surrender.
    Thank you for a good game.

    Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.

  • 15 14

    I have to admit, I can’t believe the Axis turned that game. 8 turns ago or maybe even 10 (when half of Europe was green) I was wondering "Why aren’t the Germans surrendering? Germans are hemorragous.

    Then there was this big Norway battle. Would Axis have resigned if this would have gone bad?
    But even after Norway, Americans constantly had >100. Could they just buy like 8 fighters each turn and bring them in 2 turns to Egypt?

    Gratz ME1945, great turn around and I underestimated the German potential with Russian being taken out!

  • 21 20 18 17 16 15 14 13

    @Ghostglider:

    I surrender.
    Thank you for a good game.

    Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.

    Thanks for the game Ghost. Great rematch. May I call you troublemaker?

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