Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
15L G40 Me1945 (Axis) vs. Ghostglider (Allies +21)
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Lose AC and 2 Japan ftrs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Trans-Jordan to Iraq
3 submarines moved from 75 Sea Zone to 78 Sea Zone
2 submarines moved from 75 Sea Zone to 60 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
5 fighters and 1 tactical_bomber moved from Kenya to 39 Sea Zone
2 fighters moved from 75 Sea Zone to 39 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
2 fighters moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South AfricaCombat - Americans
Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in Sumatra
Battle in Borneo
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Union of South Africa
Battle in 60 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans win, taking Union of South Africa from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Norway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 78 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 4 fighters, 1 submarine and 1 transport; Germans defend with 1 fighter
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -25
Casualties for Japanese: 1 carrier and 4 fighters
Casualties for Americans: 7 fighters and 1 tactical_bomber
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from 112 Sea Zone to Iceland
2 fighters moved from Norway to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Cyprus to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Borneo to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 20 Sea Zone to 33 Sea Zone
3 fighters moved from 21 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 submarines moved from 71 Sea Zone to 75 Sea ZonePlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 artillery, 4 infantry and 3 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
UK 25 doesn’t go through. Please PM the map, if it’s done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Japanese
2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 fighter moved from Anglo Egyptian Sudan to Tanganyika Territory
1 battleship moved from 35 Sea Zone to 43 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship; Americans loiter and taunt
Japanese defend with 1 transport
British win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tanganyika Territory
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Tanganyika Territory from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
COMMENT: z112: 1 UK FTR on 1 US carrier
1 fighter moved from Tanganyika Territory to Belgian Congo
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 112 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Eastern PolandTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,3,5,3,4,4,1
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Samara : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 74 / 96
Russians : 0 / 0
Japanese : 61 / 76
Americans : 71 / 97
Chinese : 0 / 5
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
2 fighters moved from 37 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking Malaya from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 4 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Celebes to Sumatra
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 fighters placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 5 armour, 6 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
1 infantry moved from Denmark to 113 Sea Zone
1 artillery moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Sweden
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Sweden
1 fighter moved from Western Germany to Sweden
3 armour moved from Volgograd to Turkey
3 armour moved from Caucasus to Turkey
1 infantry moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
3 infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
2 mech_infantrys moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Turkey
1 mech_infantry moved from Iraq to Turkey
1 fighter moved from Denmark to Sweden
1 bomber moved from Western Germany to Sweden
1 armour moved from Iraq to TurkeyCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/7 hits
Americans roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Greece
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 2/7 hits
Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Battle in Turkey
Germans attack with 7 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Germans roll dice for 7 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/13 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits
3 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 7 armour and 1 tactical_bomber in Turkey, round 3 : 5/8 hits
Neutral_True roll dice for 6 infantry in Turkey, round 3 : 4/6 hits
4 armour owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour and 1 tactical_bomber in Turkey, round 4 : 1/4 hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Germans: 4 armour, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sweden
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Sweden, round 2 : 1/8 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits
2 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Neutral_True win with 4 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Neutral_True: 2 infantry
1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans retreatedNon Combat Move - Germans
1 tactical_bomber moved from Turkey to Iraq
3 artilleries moved from Persia to Iraq
1 armour and 6 mech_infantrys moved from Bulgaria to Turkey
1 aaGun, 2 artilleries and 2 infantry moved from France to Southern France
1 armour moved from Western Germany to Northern Italy
4 mech_infantrys moved from Western Germany to Northern Italy
1 armour moved from Denmark to Northern Italy
2 mech_infantrys moved from Denmark to Northern Italy
1 artillery moved from Denmark to Western Germany
2 armour moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 mech_infantry moved from Bulgaria to Eastern Poland
1 aaGun moved from Yugoslavia to Northern Italy
1 bomber moved from Sweden to Western Germany
2 fighters moved from Sweden to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Sweden to Western Germany
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 armour moved from Western Germany to Northern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 infantry placed in Western Germany
1 bomber and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Iraq
3 artilleries placed in Southern France
2 armour and 1 mech_infantry placed in Caucasus
3 armour placed in PersiaTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,1,6,1,1,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,4
Germans collect 69 PUs (12 lost to blockades); end with 69 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Turkey: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 flag
India : 1 fighter
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Germany : 1 factory_major
Norway : 1 artillery
Northern Italy : 1 aaGun, 3 armour and 7 mech_infantrys
Southern Italy : 1 artillery, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Smolensk : 1 flag
113 Sea Zone : 6 carriers, 1 cruiser, 3 destroyers and 3 transports
Turkey : 1 flag, 4 armour and 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Iraq : 1 flag, 1 aaGun, 3 armour, 12 artilleries, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 81 / 93
Russians : 0 / 0
Japanese : 55 / 76
Americans : 66 / 97
Chinese : 0 / 5
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Saudi Arabia
1 armour moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Japanese win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 armour and 1 fighter
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Malaya, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Malaya to French Indo China
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in French Indo China
1 aaGun and 2 fighters placed in India
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,6,2,4,5,6,3
Japanese collect 55 PUs (5 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 6 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry and 1 mech_infantry
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Malaya : 1 flag, 1 armour and 1 harbour
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flag
West India : 1 flag
South West Africa : 1 flag, 1 infantry
Turkmenistan : 1 flag
Saudi Arabia : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Iraq : 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 mech_infantry
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 81 / 93
Russians : 0 / 0
Japanese : 60 / 62
Americans : 66 / 97
Chinese : 0 / 5
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 8 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Iceland to Norway
6 fighters moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Union of South Africa to South West Africa
1 bomber moved from Trans-Jordan to South West Africa
1 fighter moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Shan State
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
Americans win, taking Shan State from Japanese, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South West Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking South West Africa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from South West Africa to Rhodesia
1 carrier and 1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
2 carriers moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
2 submarines moved from 78 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
6 fighters moved from 20 Sea Zone to Formosa
1 carrier, 1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 60 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 57 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 57 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
Americans take Spain from Neutral_True
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Gibraltar
1 fighter moved from Norway to United Kingdom
2 fighters moved from Norway to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Central United States to Central AmericaPlace Units - Americans
1 bomber placed in Western United States
1 fighter placed in Western United States
Americans undo move 2.
1 fighter placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 78 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 78 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea ZoneCombat - British
Battle in Denmark
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
2 aaGuns, 5 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 112 Sea Zone to Gibraltar
1 fighter moved from 112 Sea Zone to United KingdomPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,3,1,3,4,4,3
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Samara : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 71 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 38 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Sumatra to Anglo Egyptian Sudan
4 fighters moved from 57 Sea Zone to 80 Sea Zone
2 fighters moved from New South Wales to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
-
2 ANZ FTRs on 1 US AC in z57
2 US FTRs on 1 US AC in z112 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 82 / 89
Russians : 0 / 0
Japanese : 54 / 62
Americans : 75 / 103
Chinese : 0 / 5
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 armour moved from Saudi Arabia to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from French Indo China to Siam
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Battle in Egypt
Japanese attack with 3 armour
British defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 7 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 armour in Egypt, round 2 : 2/3 hits
British roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/35 hits
2 infantry owned by the British and 3 armour owned by the Japanese lost in Egypt
British win with 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 3 armour
Casualties for British: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in Siam
Japanese attack with 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Siam, round 4 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 2 infantry in Siam, round 5 : 0/2 hits
ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Siam, round 6 : 1/2 hits
ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
Japanese win, taking Siam from ANZAC with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from India to Caucasus
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kazakhstan
1 fighter moved from Malaya to Yunnan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from French Indo China to 6 Sea ZonePlace Units - Japanese
2 infantry placed in India
1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,4,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,1,1,2,1,1,6,3,6
Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry and 1 mech_infantry
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 fighter
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun and 1 factory_minor
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
West India : 1 flag, 1 artillery
Trans-Jordan : 1 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 2 fighters
Saudi Arabia : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 82 / 89
Russians : 0 / 0
Japanese : 56 / 48
Americans : 74 / 103
Chinese : 0 / 5
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0





