Well… may be we should make a step back from trying to catch all historic references and limitations.
After all we all know the good guys lost in WW2…. Just kidding of course :mrgreen:
Axis lost the War, but A&A should be a balanced game, not a way to play out again what happened back then to a 100%.
On a technical level: we should not try to focus on what each power was capable of at the end of WW2. Sure…
- Russians tanks and men were crazily outnumbering Germans, but that was also due to the fact that stupid “prestige” battles were fought for the cities with fancy names instead of going after the proper targets
- Japan attacked US, but didn’t accomplish all what they aimed for (e.g. destroying the oil depots, dockyards and carriers), so pacific fleet was able to easily compensate for the losses in due time
Isn’t a goal of that game to give us coffee table generals the possibility to avoid these mistakes so that it wont happen that e.g. Russia is able to outproduce Germany eventually?
In my first games on 1940 1st Edition, when Germany made some wrong moves on the Russian front line and invested IPCs in worthless goals, it easily came to that disaster, and suddenly I felt like sitting in the Führerbunker in Berlin wondering what Allied Power would capture it first…
And back to our current discussion: I think A&A is STRONGLY designed on the fact that Moscow can only go down or at least be minimized to Moscow for a final all deciding battle, while Germany needs to distribute its resources for that goal while maintaining western Europe under its rule.
US should be hard to play, decide how and when it can intervene and they should be the last chance for an allies victory. If Russia has a real chance to win against Germany… then what is US good for? They easily can crush Japan right now with the infamous KJF strategy.
Has anyone tried this proposed increase of Russian income or sth similar?