Given the complexity and nuance of the global ruleset, it’s a small wonder that tripleA is even able to “enforce” as much it does. I remember the first time I glanced at the 1st edition manual for Europe 1940 thinking to myself “there’s no way we’re going to get the engine to do all this stuff!” And feeling pretty demoralized by it. Thankfully Veq and Bung didn’t throw in the towel on that, and now the engine is able to handle pretty much the whole beast. (Bearing in mind where we started, how everything was hard coded to run classic, and nothing beyond, it was no small feat of accomplishment bringing the engine to its current state.) But just to the point about “known bugs” TripleA does provide a ready solution with two critical features: the “edit mode” and the “free roll.”
Both are available in the game tab. Between those two features it is possible to provide a work-around for basically all those known bugs that I’m aware of. Sure, its not as perfect or elegant as one might wish, but if you know the rules (as you’d be expected to when playing on the physical board), tripleA can simulate the boardgame more or less exactly.
;)
I know at times I can be a somewhat strident partisan and apologist for tripleA, since I’ve sunk a lot of time into it, and still think it’s the best simulator currently available for A&A, but I take amanntai’s point. If you assume that tripleA will do all the work for you, it’s possible you might encounter a glitch or two when comparing with the rules as presented in the OOB manual.
On the other hand, those same edit mode and free roll features can come in very handy for other purposes as well, if for example, you want to house rule a bid bonus to USA’s income!
:-D
You can do this with just a few clicks in tripleA, and the game will track everything that happened in the game history! It would be hard to overstate the value of the edit mode and the game history here. Just consider how many paragraphs and pages of text notes it would take to give a full after action report of an FtF game, and compare this to a save game where all the information from every move in every round is recorded for easy viewing.
So my suggestion, taking it back to the main subject of this thread, would be to play some games with this USA bid concept in tripleA. Using the edit mode it is pretty simple to implement, and then we can see, with hard data, the effect it has on the balance by sides.
:evil: