look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
a cat or two might help too.
Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
I thought it was your move?
Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from France to Northern Italy
1 bomber moved from France to Southern Italy
2 fighters moved from Southern Italy to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Poland to Slovakia Hungary
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
France : 1 aaGun and 2 infantry
Tunisia : 1 flag, 1 armour
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Tobruk : 1 artillery, 3 fighters and 3 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 5 infantry
Libya : 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
69 Sea Zone : 1 artillery, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 48 / 58
Russians : 36 / 38
Japanese : 58 / 65
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 7 / 8
Italians : 12 / 22
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
wow, sorry for that delay! I was actually pondering sending you a friendly, bump. :lol:
@JWW:
Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
:lol:
I suspected that might be the case…
And if you didn’t notice, Italy is complete, you are up.
I noticed :lol:
It might be a week or two before I get ANZ/France out. After all they are very complex powers to play :-D
No problem
J/K
anz/fra coming up.
A kind generosity: Do the people on the italian trannie traveling so far south realize the immediate danger from the mighty french airforce in French West Africa?
Also I see that I for some reason left India wide open to attack :( I must have forgotten to sail a blocking to sz 38. Will you allow a late edit to correct this blunder?
if you are offering an ita ncm move change, Z69 ITA trn, inf & art from z69 to z95 for the UK pacific DD z79 ncm change to z38…I agree.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 69 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 38 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from New Britain to Queensland
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer; British loiter and taunt
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
need to ask, scramble?
No scram
But I cast the spell “a bit of luck” on all of my aaguns so they get to reroll if they miss
No scram
But I cast the spell “a bit of luck” on all of my aaguns so they get to reroll if they miss
does this typically work for you?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
4 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Holland Belgium to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
4 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Holland Belgium to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone