look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Eastern United States to Hawaiian Islands
2 infantry moved from Central United States to Eastern United States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Eastern United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 submarines; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 fighter moved from United Kingdom to Scotland
3 fighters and 2 tactical_bombers moved from Alexandria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Belgian Congo to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 mech_infantry moved from India to Shan State
Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery and 1 fighter
Germans defend with 1 airfield and 2 infantry
retreated to Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 fighter and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from West India to India
3 aaGuns, 4 artilleries and 14 infantry moved from India to Burma
1 fighter moved from Shan State to Burma
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Ethiopia
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from French West Africa to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 carrier, 1 cruiser and 2 destroyers moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
4 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,2,4,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 4 submarines
Hi JWW
Sry about the long wait for this one. I had a huge axis craving some weeks ago which resulted in too many games started at the same time. It also took some time to digest this late sea lion grrr
Hi JWW
Sry about the long wait for this one. I had a huge axis craving some weeks ago which resulted in too many games started at the same time. It also took some time to digest this late sea lion grrr
I will accept your honorable capitulation….seeing that the UK will fall.
@JWW:
Hi JWW
Sry about the long wait for this one. I had a huge axis craving some weeks ago which resulted in too many games started at the same time. It also took some time to digest this late sea lion grrr
I will accept your honorable capitulation….seeing that the UK will fall.
Don’t muck the Dice Gods
Don’t muck the Dice Gods
they can’t hurt me anymore than they already have. damn them all
@JWW:
Don’t muck the Dice Gods
they can’t hurt me anymore than they already have. damn them all
As long as you remember your flawless G1 :wink:
Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
a cat or two might help too.
Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
I thought it was your move?
Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from France to Northern Italy
1 bomber moved from France to Southern Italy
2 fighters moved from Southern Italy to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Poland to Slovakia Hungary
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
France : 1 aaGun and 2 infantry
Tunisia : 1 flag, 1 armour
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Tobruk : 1 artillery, 3 fighters and 3 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 5 infantry
Libya : 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
69 Sea Zone : 1 artillery, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 48 / 58
Russians : 36 / 38
Japanese : 58 / 65
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 7 / 8
Italians : 12 / 22
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
wow, sorry for that delay! I was actually pondering sending you a friendly, bump. :lol:
@JWW:
Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
:lol:
I suspected that might be the case…
And if you didn’t notice, Italy is complete, you are up.
I noticed :lol:
It might be a week or two before I get ANZ/France out. After all they are very complex powers to play :-D
No problem