What advice should I give new A&A players?

  • '17 '16

    I can think about as often as possible suggest two things at a time and let the player decides.
    Offering alternatives and the main consequences (1 good and 1 bad), let a lot of decisions burden on the player.

    Can gives general advice for a country about what not to buy, to remain in the game.
    This should let a lot to think about what is needed.

    I agree with Black_Elk, more money allows for some un-smart move without loosing everything.


  • Yes - as BM says give options and allow the player to make his/her own decisions - that’s exactly what I do.  My experience is that those you are teaching will take any opportunity to do their own thing regardless so you won’t be leading them by the nose.

    Hope it goes well.


  • Are there enough units and “chips” in the box to use in a normal game? When I did the initial setup, I ran out of grey chips and so has to put 2 infantry pieces in some territories, leaving everyone with few reserve infantry pieces.


  • Almost! As you say the chips don’t quite cover the set up, so use the units.


  • Sure, the setup is fine, but will there not be more units as the game goes on? Or is that a no because battles will kill more units than the replacements?


  • Yes - you can run out of units and end up using another Power’s. A little lower down this Board is a “Two Questions” thread I started, one of those questions being about sourcing additional units for which I got very helpful answers - have a look.

    Cheers
    PP

  • '17 '16

    If you are pieces collector, I suggest to buy another 1941 edition box.
    It can be even cheaper than buying extras pieces.
    Also, there is a lot of unique sculpts in this edition.


  • I am not much of a pieces collector…I can always use Global units in addition, except that I didn’t bring my 1940 games to college with me. Sine our game is tomorrow, I can’t procure extra units at this point. I guess we’ll just have to make do.


  • So, we played 1941 last night, and I’d tentatively say that it was a success! We did not have issues with pieces/chips, and everyone seemed to be having fun (modulo being tired, since the game lasted from 7:30 PM to midnight before we called it a night and declared it an Axis victory). I will post pictures soon.


  • Glad to hear it went well. Hopefully the first of many games ……


  • Here are some pictures of the game. I took them approximately once a round, after the US turn. I was playing the UK. The reduced income and factor production really hits hard in this game: being able to build only one unit in India per turn was frustrating, and I was careless and lose undefended transports and even my fighters in the Caucuses because the Japanese player decided to attack it using his carrier fighters (and thus abandon his navy to be killed by the US).

    The Russian player lost her capital to Germany due to this 2-front pressure (and the fact that the US was mainly focused against Japan), and after that happened, the German player used her units to start mopping up Eurasia. The US player tried invading Japan once, but he lost, with one Japanese fighter surviving. At the end of the game, when it was approaching midnight, he decided to try a last desperate invasion of Japan, but it was easily repelled, and so an Axis victory was declared.

    Now, I’m not sure if I would conclude that the Axis have the advantage in this game, but I certainly think that it’s harder for the Allies to play optimally and they have to be more careful and fight cooperatively.

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