You could probably sell it for a few dollars locally (i.e. sell it in a way that doesn’t involve shipping costs), as Taamvan suggests, but I doubt that there would be much interest in an out-of-town sale, given that the game is missing some of its original pieces. A&A 1941 is still in print, and is the cheapest of the A&A games on the market, so when you factor in the shipping costs a potential out-of-town buyer could probably find a brand-new copy for about the same price. DoManMacgee’s donation idea is a good one; youngsters who’ve never played A&A won’t be bothered by the replacement sculpts, and as DoManMacgee said this would foster the next generation’s interest in the game. My own preference would be in line with Midnight Reaper’s suggestion to cannibalize the game for its sculpts, which are unique to the 1941 version of the game. I own multiple copies of 1941 for exactly that reason. The American P-40 Warhawk gives you exactly the right fighter to use for China’s Flying Tiger unit in the 1940 game; the British naval transport and the Soviet carrier correct the 1940 game’s lack of nation-specific sculpts for those units; and the battlecruisers (British and Japanese) and heavy tanks (Russian and German) provide good opportunites for house-ruled special units in the 1940, 1942 and Anniversary games.
What advice should I give new A&A players?
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I am not much of a pieces collector…I can always use Global units in addition, except that I didn’t bring my 1940 games to college with me. Sine our game is tomorrow, I can’t procure extra units at this point. I guess we’ll just have to make do.
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So, we played 1941 last night, and I’d tentatively say that it was a success! We did not have issues with pieces/chips, and everyone seemed to be having fun (modulo being tired, since the game lasted from 7:30 PM to midnight before we called it a night and declared it an Axis victory). I will post pictures soon.
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Glad to hear it went well. Hopefully the first of many games ……
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Here are some pictures of the game. I took them approximately once a round, after the US turn. I was playing the UK. The reduced income and factor production really hits hard in this game: being able to build only one unit in India per turn was frustrating, and I was careless and lose undefended transports and even my fighters in the Caucuses because the Japanese player decided to attack it using his carrier fighters (and thus abandon his navy to be killed by the US).
The Russian player lost her capital to Germany due to this 2-front pressure (and the fact that the US was mainly focused against Japan), and after that happened, the German player used her units to start mopping up Eurasia. The US player tried invading Japan once, but he lost, with one Japanese fighter surviving. At the end of the game, when it was approaching midnight, he decided to try a last desperate invasion of Japan, but it was easily repelled, and so an Axis victory was declared.
Now, I’m not sure if I would conclude that the Axis have the advantage in this game, but I certainly think that it’s harder for the Allies to play optimally and they have to be more careful and fight cooperatively.