@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
The Caroline islands carrier.
oh right. that’s good - was happy with the result but couldn’t allow an illegal move to occur if i was aware of it.
Triplea wouldn’t let the planes that couldn’t land go.
Triplea wouldn’t let the planes that couldn’t land go.
right but sometimes it makes mistakes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
5 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Algeria to 94 Sea Zone
1 armour, 6 infantry, 3 mech_infantrys and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
3 carriers, 2 destroyers, 3 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 5 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 harbour
Americans win, taking Egypt from Italians with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers, 3 carriers, 2 destroyers, 8 fighters and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 3 carriers, 2 destroyers, 8 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 26 Sea Zone to Western United States
1 aaGun moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 aaGuns moved from Southeast Mexico to Mexico
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
5 artilleries and 15 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
2 artilleries and 6 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Kenya to Trans-Jordan
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
Combat - British
Battle in Alexandria
Battle in Trans-Jordan
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians, taking Trans-Jordan from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 fighter and 6 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Hunan to India
3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 armour and 4 mech_infantrys moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
2 bombers moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry
Triplea wouldn’t let the planes that couldn’t land go.
right but sometimes it makes mistakes
I would just like to second that @adam: In terms of landing space and air movements in general (e.g. flying over neutrals) you can definitely not purely trust the tripleA engine to prevent any illegal moves. With critical moves I always recommend a manual check.
hang on adam - i undid the ftr move to gib…
also, forgot to specify - there are 4 uk ftrs on 2 usa acc’s in 98
Triplea wouldn’t let the planes that couldn’t land go.
right but sometimes it makes mistakes
I would just like to second that @adam: In terms of landing space and air movements in general (e.g. flying over neutrals) you can definitely not purely trust the tripleA engine to prevent any illegal moves. With critical moves I always recommend a manual check.
Yeah for sure, if I find that I can send more planes than I initially thought I would certainly check. Once in a live triple a game it blocked me from moving all the planes that could attack a zone even, had to edit. In the majority of cases though triple a does it correctly in regards to landing spots.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from British
Italians take Caucasus from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
Scramble 39?
Making a modification, sec.
ok
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from British
Italians take Caucasus from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
Alright, scramble 39?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from British
Italians take Caucasus from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 fighter
Battle in Ceylon
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from Persia to 80 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,6,1,5,4,6,3,4,1,1,4,5,3,6,5,4,5,2,2,4,5,5,5,5
Italians collect 11 PUs (9 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 17 PUs
2 subs doing 8 convoy damage, looks like they are expecting promotions…
ha yeah. gonna try to hold trj eh? interesting.
loving the game.
TJ? No I doubt it.