Unbelievable dice in Alexandria.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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Nope go ahead, shouldn’t be a problem with both issues.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Belarus to Novgorod -
ok - here we go. i posted the combat map twice - the second one is final and has 2 inf, art going to nov rather than inf, art.
i am proceeding with the z114 attack as expected.
here is your defense roll after i rolled a 3 on attack inadvertantly.
z114 r1 axis defense - sub, cruiser
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
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par for the course. ok i will roll the rest on the forum just for good measure…
nov - 2 inf, art vs. arm
attack
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
defense
Rolls: 1@3; Total Hits: 11@3: (1)
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annnnnnd good thing i brought the extra inf. ok i will do the rolling in local and post - so you will see no marti dice this round.
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oh shoot - the last map i posted apparently didn’t have the mech going to hunan - i assure you that i had this occurring, boy scouts honor. let me know if you have a problem with it but i thought i had it on my map - apparently i didn’t hit save just before closing out of local to go to live so i could post the map. i am against allowing walkins after dice have been rolled, but i promise you, i had it on my map.
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Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians winGermans win with 1 cruiser and 1 transport remaining, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 aaGun and 16 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yunnan to Hunan
3 fighters and 1 tactical_bomber moved from Yunnan to Samara
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total -
Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.
well, i’m fine with the honor system - if you tell me you truly meant to do a walkin but something goofed up that’s fine. if you tell me you realized it in noncom that you should have made a walkin, that’s a pretty different deal. not saying i would never allow it, but i’m resistant to such a thing.
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Yeah if the combat dice influenced the decision then it’s a very different situation.
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that as well! but i mean, if the person never even considered doing the walkin until they were in noncom - you know an “oh crap!” moment.
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i had an “oh shoot” moment but the oh shoot was that i forgot to save the map which included the walkin to hunan - hence the honor system that i’m apt to go with when playing those i consider to be honorable.
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Well I would allow the walk-in in the situation you described, but it does depend on the honour system.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Shan State
1 bomber moved from French Indo China to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Anhwe to Hunan
1 bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in New Guinea
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in MidwayNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Kwangtung to Japan
1 bomber moved from Shan State to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 bomber moved from Kweichow to French Indo China
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hopei
4 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in French Indo China
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from India to Shan State
1 artillery moved from Northwest Persia to Iraq
British take Iraq from Neutral_AxisCombat - British
Battle in Kweichow
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from 80 Sea Zone to India
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 4 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 bomber and 1 mech_infantry placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1,5,3,4
British collect 30 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 79 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to India: 1 tactical_bomber
EDIT: Turning off Edit Mode -
meant to have the fleet off west india - that was the point of buying the destroyer. convoy dice were rolled for trans jordan, but i assure you that did not influence me in any way. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Morocco: 2 infantry
EDIT: Adding units owned by French to Algeria: 2 infantry
EDIT: Turning off Edit Mode