15L Adam514 (Axis) vs Boldfresh (Allies+16)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Burma to Yunnan
                5 artilleries and 15 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 5 artilleries and 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Gibraltar to Trans-Jordan
                2 artilleries and 6 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from Kenya to Trans-Jordan
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan

    Combat - British
                Battle in Alexandria
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 bombers and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians, taking Trans-Jordan from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries, 1 fighter and 6 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Hunan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Hunan to India
                3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
                1 armour and 4 mech_infantrys moved from Kenya to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Egypt to 98 Sea Zone
                3 fighters moved from Gibraltar to 98 Sea Zone
                2 bombers moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - British
                3 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom
                British undo move 1.
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 aaGun and 2 infantry

  • '15 '14

    @Boldfresh:

    @Adam514:

    Triplea wouldn’t let the planes that couldn’t land go.

    right but sometimes it makes mistakes

    I would just like to second that @adam: In terms of landing space and air movements in general (e.g. flying over neutrals) you can definitely not purely trust the tripleA engine to prevent any illegal moves. With critical moves I always recommend a manual check.

  • '12

    hang on adam - i undid the ftr move to gib…

    also, forgot to specify - there are 4 uk ftrs on 2 usa acc’s in 98

  • '19 '17

    @JDOW:

    @Boldfresh:

    @Adam514:

    Triplea wouldn’t let the planes that couldn’t land go.

    right but sometimes it makes mistakes

    I would just like to second that @adam: In terms of landing space and air movements in general (e.g. flying over neutrals) you can definitely not purely trust the tripleA engine to prevent any illegal moves. With critical moves I always recommend a manual check.

    Yeah for sure, if I find that I can send more planes than I initially thought I would certainly check. Once in a live triple a game it blocked me from moving all the planes that could attack a zone even, had to edit. In the majority of cases though triple a does it correctly in regards to landing spots.

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from British
                      Italians take Caucasus from Russians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone

  • '19 '17

    Scramble 39?

  • '19 '17

    Making a modification, sec.

  • '12

    ok

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from British
                      Italians take Caucasus from Russians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan

  • '19 '17

    Alright, scramble 39?

  • '12

    nope

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from British
                      Italians take Caucasus from Russians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Ceylon

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Iraq
                1 bomber moved from Southern Italy to Eastern Poland
                1 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 aaGun and 1 infantry moved from Persia to 80 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 aaGun and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,6,1,5,4,6,3,4,1,1,4,5,3,6,5,4,5,2,2,4,5,5,5,5
                Italians collect 11 PUs (9 lost to blockades); end with 11 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 17 PUs

  • '19 '17

    2 subs doing 8 convoy damage, looks like they are expecting promotions…

  • '12

    ha yeah.  gonna try to hold trj eh?  interesting.

    loving the game.

  • '19 '17

    TJ? No I doubt it.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Egypt
                2 fighters moved from Gibraltar to Egypt
                2 infantry moved from South Australia to New South Wales
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Belgian Congo: 2 infantry
                EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                ANZAC collect 8 PUs; end with 8 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • '19 '17

    Haha 100% vs the bombers…

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians

Suggested Topics

  • 55
  • 26
  • 33
  • 61
  • 366
  • 122
  • 202
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.5k

Topics

1.8m

Posts