Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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phew you didn’t go for my bomber stack in gib - i was a little concerned about that being a crushing dicing against me…
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Nah the odds wouldn’t have been good I think.
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13% to wipe out the whole stack i believe - without the anz bmb it was closer to 30.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
2 fighters and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 tactical_bomber moved from Russia to Samara
3 armour and 3 mech_infantrys moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Tambov to Samara
2 aaGuns and 14 infantry moved from Tsinghai to Kazakhstan
4 artilleries and 6 infantry moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 armour moved from Anhwe to HopeiPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
ouch one hit on defense. the going is getting awful tough here lately.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Shantung to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
2 bombers moved from French Indo China to Kiangsu
1 fighter moved from Japan to Kiangsu
1 armour moved from India to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Shensi
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter
Battle in Kiangsu
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter moved from French Indo China to Caucasus
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 fighter moved from Kiangsu to Jehol
2 bombers moved from Kiangsu to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 mech_infantry moved from India to Eastern Persia
3 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 6 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to Yunnan
3 artilleries, 2 infantry and 7 transports moved from 38 Sea Zone to 36 Sea Zone
3 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
4 infantry and 3 mech_infantrys moved from Manchuria to Jehol
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Things don’t look too good for Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
5 fighters moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Gibraltar to 123 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Southern France to Normandy BordeauxCombat - Americans
Americans creates battle in territory 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Johnston Island: 1 infantry
EDIT: Changing ownership of Midway from Japanese to Americans
EDIT: Adding units owned by Americans to Midway: 1 infantry
EDIT: Turning off Edit Mode
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 93 Sea Zone from Italians, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 123 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 cruiser and 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 6 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 98 Sea Zone to Syria
1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Mexico to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 30 Sea Zone to 26 Sea Zone
5 fighters moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from Tambov to 98 Sea Zone
3 bombers moved from 123 Sea Zone to Scotland
1 bomber moved from Normandy Bordeaux to ScotlandPlace Units - Americans
1 submarine placed in 93 Sea Zone
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
3 artilleries and 14 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 14 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
5 fighters and 2 infantry moved from Southern France to Northern ItalyCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northern Italy
British attack with 5 fighters and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 2 infantryNon Combat Move - British
1 aaGun and 1 armour moved from Southern France to 93 Sea Zone
1 aaGun, 1 armour and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 98 Sea Zone to Syria
4 fighters moved from Northern Italy to Syria
2 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 5 mech_infantrys moved from Egypt to Syria
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 119 Sea Zone to Scotland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers moved from Egypt to Syria
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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at least the subs missed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 7 PUs;Combat Move - Italians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 bomber moved from Poland to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Rostov to Caucasus
1 bomber moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Caucasus
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,1,5
Italians collect 19 PUs (3 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kwangsi: 1 infantry
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 19 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Manchuria: 1 infantry
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Kwangsi: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Caroline Islands: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to 33 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from West India: 1 infantry
EDIT: Adding units owned by Italians to India: 1 infantry
EDIT: Turning off Edit Mode -
Sorry about the edits, forgot the Pacific stuff.
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what the - tripleA allows you to move into rostov with a tank in combat and then also move it another space in noncom? that’s an error it shouldn’t allow. i understand you wanted to blitz it but that all has to be done in combat - just for your knowledge - your move is fine.
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Well yeah it’s the logical thing to do right? You aren’t supposed to do non combat moves during combat phase. FYI though triplea allows a mech to invade a territory on combat phase, then move on NC, that’s illegal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Syria
2 aaGuns and 2 fighters moved from New South Wales to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
4 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
actually, if you blitz you must do the entire move in combat move. in other words, you must choose where your tank ends its turn in the combat phase, i’m certain of that. if a tank moves in combat, it’s turn is over at the end of the combat move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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That seems illogical to me, but you seem certain of it.