15L Adam514 (Axis) vs Boldfresh (Allies+16)

  • '12

    phew you didn’t go for my bomber stack in gib - i was a little concerned about that being a crushing dicing against me…

  • '19 '17

    Nah the odds wouldn’t have been good I think.

  • '12

    13% to wipe out the whole stack i believe - without the anz bmb it was closer to 30.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                2 fighters moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
                2 fighters and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 tactical_bomber moved from Russia to Samara
                3 armour and 3 mech_infantrys moved from Russia to Samara
                2 armour and 2 mech_infantrys moved from Tambov to Samara
                2 aaGuns and 14 infantry moved from Tsinghai to Kazakhstan
                4 artilleries and 6 infantry moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                1 armour moved from Anhwe to Hopei

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 22 PUs total

  • '12

    ouch one hit on defense.  the going is getting awful tough here lately.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Shantung to Kiangsu
                1 mech_infantry moved from Hunan to Kiangsu
                2 bombers moved from French Indo China to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 armour moved from India to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter and 1 tactical_bomber moved from French Indo China to Chahar
                1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
                2 mech_infantrys moved from Manchuria to Anhwe
                1 fighter and 1 tactical_bomber moved from Shan State to Shensi
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 31 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 31 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 63 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
                1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
                1 fighter moved from French Indo China to Caucasus
                1 submarine moved from 20 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Chahar to Jehol
                1 fighter moved from Kiangsu to Jehol
                2 bombers moved from Kiangsu to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
                1 mech_infantry moved from India to Eastern Persia
                3 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 6 transports moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to Yunnan
                3 artilleries, 2 infantry and 7 transports moved from 38 Sea Zone to 36 Sea Zone
                3 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                2 fighters moved from Japan to Caroline Islands
                4 infantry and 3 mech_infantrys moved from Manchuria to Jehol
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to French Indo China

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone
                3 fighters and 2 infantry placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • '19 '17

    Things don’t look too good for Allies.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 fighters moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                3 bombers moved from Gibraltar to 123 Sea Zone
                1 bomber moved from Gibraltar to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                    EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
                    EDIT: Removing units owned by Americans from Johnston Island: 1 infantry
                    EDIT: Changing ownership of Midway from Japanese to Americans
                    EDIT: Adding units owned by Americans to Midway: 1 infantry
                    EDIT: Turning off Edit Mode
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 93 Sea Zone from Italians, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 31 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 123 Sea Zone
                    Americans attack with 3 bombers
                    Germans defend with 1 cruiser and 1 transport
                    Americans win with 3 bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Southern France to 93 Sea Zone
                1 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 6 transports moved from 93 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 98 Sea Zone to Syria
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Mexico to 10 Sea Zone
                1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                5 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                2 fighters and 2 tactical_bombers moved from Tambov to 98 Sea Zone
                3 bombers moved from 123 Sea Zone to Scotland
                1 bomber moved from Normandy Bordeaux to Scotland

    Place Units - Americans
                1 submarine placed in 93 Sea Zone
                1 carrier and 4 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 artilleries and 14 infantry moved from Hopei to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 artilleries and 14 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                5 fighters and 2 infantry moved from Southern France to Northern Italy

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Northern Italy
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 1 aaGun, 1 factory_major and 2 infantry
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 aaGun and 2 infantry

    Non Combat Move - British
                1 aaGun and 1 armour moved from Southern France to 93 Sea Zone
                1 aaGun, 1 armour and 2 transports moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 98 Sea Zone to Syria
                4 fighters moved from Northern Italy to Syria
                2 destroyers moved from 93 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Syria
                1 armour and 5 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Rhodesia to Belgian Congo
                1 fighter moved from 119 Sea Zone to Scotland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 bombers moved from Egypt to Syria
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

  • '12

    at least the subs missed!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Rostov
                      Italians take Rostov from Russians
                1 bomber moved from Poland to Northern Italy
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Rostov to Caucasus
                1 bomber moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Caucasus
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,1,5
                Italians collect 19 PUs (3 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Kwangsi: 1 infantry
                EDIT: Removing units owned by Italians from 36 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Manchuria: 1 infantry
                EDIT: Removing units owned by Italians from 36 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from Kwangsi: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Adding units owned by Italians to Caroline Islands: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Adding units owned by Italians to 33 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from West India: 1 infantry
                EDIT: Adding units owned by Italians to India: 1 infantry
                EDIT: Turning off Edit Mode

  • '19 '17

    Sorry about the edits, forgot the Pacific stuff.

  • '12

    what the - tripleA allows you to move into rostov with a tank in combat and then also move it another space in noncom?  that’s an error it shouldn’t allow.  i understand you wanted to blitz it but that all has to be done in combat - just for your knowledge - your move is fine.

  • '19 '17

    Well yeah it’s the logical thing to do right? You aren’t supposed to do non combat moves during combat phase. FYI though triplea allows a mech to invade a territory on combat phase, then move on NC, that’s illegal.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Syria
                2 aaGuns and 2 fighters moved from New South Wales to Queensland
                1 armour and 2 mech_infantrys moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                4 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

  • '12

    actually, if you blitz you must do the entire move in combat move.  in other words, you must choose where your tank ends its turn in the combat phase, i’m certain of that.  if a tank moves in combat, it’s turn is over at the end of the combat move.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Morocco to Algeria

    Turn Complete - French

  • '19 '17

    That seems illogical to me, but you seem certain of it.

Suggested Topics

  • 68
  • 36
  • 91
  • 45
  • 57
  • 87
  • 191
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.5k

Topics

1.8m

Posts