That one was crazy.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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Heh most people like that outcome in Iraq :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
4 bombers moved from Western Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 114 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans win with 4 bombers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
4 bombers moved from 114 Sea Zone to Western Germany
1 infantry moved from Poland to Baltic States
1 armour and 6 mech_infantrys moved from Poland to Eastern Poland
3 aaGuns, 1 armour, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 mech_infantrys moved from Holland Belgium to Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Finland to Karelia
1 aaGun and 4 infantry moved from Finland to KareliaPlace Units - Germans
1 mech_infantry placed in Germany
2 fighters and 8 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
so, i admit i’m a little sleep deprived today…. below was posted in a different game by accident.
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Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
« Reply #313 on: Today at 01:43:45 pm »
0 Reply with quoteQuotebut yes, i was actually planning to wait to hear the answer regarding the french infantry before proceeding with Russia. So please confirm how you feel about both issues.
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Boldfresh
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Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
« Reply #312 on: Today at 01:42:32 pm »
0 Reply with quoteQuoteadam, i was working on my russian move and didn’t realize i was in live dice mode. i did realize it when the russian sub rolled in the first battle. i am pretty sure i will be making that attack, so if it’s alright with you, i’d like to decide if i want to actually carry out my move (unlikely as this was the very first iteration) or not. If i make the 114 attac, my first roll with the sub will be a miss, does that sound ok?
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Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
« Reply #311 on: Today at 01:34:06 pm »
0 Reply with quoteQuotehey adam - i see i missed a french noncom. meant to send my infantry from syria to trj. would that change your german move?
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Nope go ahead, shouldn’t be a problem with both issues.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Belarus to Novgorod -
ok - here we go. i posted the combat map twice - the second one is final and has 2 inf, art going to nov rather than inf, art.
i am proceeding with the z114 attack as expected.
here is your defense roll after i rolled a 3 on attack inadvertantly.
z114 r1 axis defense - sub, cruiser
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
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par for the course. ok i will roll the rest on the forum just for good measure…
nov - 2 inf, art vs. arm
attack
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
defense
Rolls: 1@3; Total Hits: 11@3: (1)
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annnnnnd good thing i brought the extra inf. ok i will do the rolling in local and post - so you will see no marti dice this round.
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oh shoot - the last map i posted apparently didn’t have the mech going to hunan - i assure you that i had this occurring, boy scouts honor. let me know if you have a problem with it but i thought i had it on my map - apparently i didn’t hit save just before closing out of local to go to live so i could post the map. i am against allowing walkins after dice have been rolled, but i promise you, i had it on my map.
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Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians winGermans win with 1 cruiser and 1 transport remaining, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 aaGun and 16 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yunnan to Hunan
3 fighters and 1 tactical_bomber moved from Yunnan to Samara
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total -
Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.
well, i’m fine with the honor system - if you tell me you truly meant to do a walkin but something goofed up that’s fine. if you tell me you realized it in noncom that you should have made a walkin, that’s a pretty different deal. not saying i would never allow it, but i’m resistant to such a thing.
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Yeah if the combat dice influenced the decision then it’s a very different situation.
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that as well! but i mean, if the person never even considered doing the walkin until they were in noncom - you know an “oh crap!” moment.
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i had an “oh shoot” moment but the oh shoot was that i forgot to save the map which included the walkin to hunan - hence the honor system that i’m apt to go with when playing those i consider to be honorable.
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Well I would allow the walk-in in the situation you described, but it does depend on the honour system.