15L Adam514 (Axis) vs Boldfresh (Allies+16)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from India to West India
                1 bomber moved from India to West India
                2 fighters and 1 tactical_bomber moved from India to West India
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Battle in Alaska
                Battle in West India
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Japanese win, taking Alaska from Americans, taking West India from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from West India to India
                1 bomber moved from West India to India
                1 bomber moved from Johnston Island to Caroline Islands
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Caroline Islands
                2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
                3 fighters moved from Johnston Island to Caroline Islands
                1 fighter moved from French Indo China to India
                1 mech_infantry moved from India to Shan State
                4 armour and 2 mech_infantrys moved from India to Yunnan
                1 infantry and 1 mech_infantry moved from Yunnan to French Indo China

    Place Units - Japanese
                1 fighter and 1 tactical_bomber placed in Japan
                1 aaGun and 2 infantry placed in French Indo China
                3 infantry placed in India
                3 mech_infantrys placed in Manchuria
                2 artilleries and 6 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,3,4,2,6,1,4,4,5,3,6,6,1,2,3,3,4
                Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

  • '19 '17

    Edit off 2 tps from Carolines, couldn’t edit them off.

  • '19 '17

    @Boldfresh:

    time is up for posting japan.  you lose.   :-P

    Heh you overestimate the speed of my laptop  :-P

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Americans buy 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 armour and 1 mech_infantry moved from Afghanistan to West India
                1 armour, 3 artilleries and 8 infantry moved from Scotland to 111 Sea Zone
                1 armour, 3 artilleries, 4 carriers, 1 destroyer, 3 fighters, 8 infantry, 1 tactical_bomber and 6 transports moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 3 artilleries and 8 infantry moved from 112 Sea Zone to Denmark
                4 fighters moved from Scotland to Denmark
                1 fighter moved from Scotland to 112 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

  • '12

    scramble 112?

  • '19 '17

    Scramble 1 fighter.

  • '12

    pummelled!~

    great game adam - you’re gonna be a force in the playoffs - good luck!  switch sides same bid?

  • '19 '17

    Thanks, good game!

    16 is too low for me to play Allies, Axis are too overpowered. We could rebid, or I could play Allies for something like 19 bid.

  • '12

    well, 16 was too low for me to play allies too!

  • '19 '17

    Well that’s what I think too, but no one forced you to bid 16 though! In high tiers I’m sure the right bid amount is in the 20s.

  • '12

    i hear ya.  i’m by no means an axis master though having barely played them this year.  since you did bid 17, how about you take them at that?

Suggested Topics

  • 14
  • 7
  • 61
  • 29
  • 367
  • 43
  • 86
  • 190
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.8k

Users

40.5k

Topics

1.8m

Posts