@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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Can’t really complain about Sidney, and my attack was below average in Anhwe.
i don’t need below average - i need disaster. :lol:
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hey adam - i redid my map one last time just before rolling and i forgot the attack on venezuela - was sending inf, mech, and the 5 ftrs from WUS to attack it. i will roll it on the forum assuming you will allow just let me know if you take issue.
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venezuela - inf, mech, 5 ftr vs. 2 inf
Rolls: 2@1 5@3; Total Hits: 22@1: (6, 6)5@3: (4, 5, 1, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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i will lose the mech rather than the inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 7 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Hawaiian Islands to Victoria
12 fighters moved from Queensland to Victoria
1 mech_infantry moved from West India to Persia
2 fighters and 2 tactical_bombers moved from Afghanistan to Persia
2 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Persia
Americans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Americans win, taking Persia from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Italian Somaliland
Battle in Sumatra
Battle in Victoria
Americans attack with 2 bombers and 12 fighters
Japanese defend with 6 artilleries and 12 infantry
Americans win, taking Italian Somaliland from Italians, taking Sumatra from Japanese with 2 bombers and 6 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 6 fighters
Casualties for Japanese: 6 artilleries and 12 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Americans
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Mexico to 10 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
1 mech_infantry moved from Mexico to Southeast Mexico
5 fighters moved from Western United States to British Guiana
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
5 fighters moved from 30 Sea Zone to 64 Sea Zone
2 bombers and 6 fighters moved from Victoria to South Australia
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from West India to 79 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 transports moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Saudi Arabia to 76 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
2 fighters and 2 tactical_bombers moved from Persia to 76 Sea ZonePlace Units - Americans
1 factory_minor placed in West India
5 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Venezuela: 1 mech_infantry
EDIT: Adding units owned by Americans to Venezuela: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
was just clicking through on the victoria battle, in shock from round 1. i’d like to lose the two bombers in round 2 and land 8 ftrs in queensland - if you will allow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from South Australia: 2 bombers and 6 fighters
EDIT: Adding units owned by Americans to Queensland: 8 fighters
EDIT: Turning off Edit Mode
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
adam, my man, i really should not be rushing this move… i thought i could land my british ftrs on the USA acc’s. they cannot reach from iraq. i’d like to reroll the battle without the ftrs in it - i would reroll the entire uk round of course since syria is a related battle.
So, iraq would be mech, 3 bom vs. 2 mech
Rolls: 1@1 3@4; Total Hits: 31@1: (5)3@4: (3, 2, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
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and syria - mech, ftr vs. mech
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
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syria2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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syria3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Afghanistan to Iraq
1 fighter moved from Trans-Jordan to Syria
1 bomber moved from West India to Iraq
1 mech_infantry moved from Trans-Jordan to Syria
2 bombers moved from West India to Iraq
1 mech_infantry moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 3 bombers, 4 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Iraq from Germans with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters could not land in Iraq and were removed
3 bombers moved from Iraq to Anglo Egyptian Sudan
2 armour, 1 artillery and 4 infantry moved from West India to 79 Sea Zone
2 armour, 1 artillery, 2 destroyers, 4 infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 76 Sea Zone to Ethiopia
2 artilleries and 4 infantry moved from Afghanistan to West India
1 fighter moved from Syria to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to French Equatorial Africa
2 fighters moved from Quebec to 89 Sea Zone
1 fighter moved from 89 Sea Zone to Nigeria
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Changing ownership of Iraq from British to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 76 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 infantry placed in Union of South Africa
1 bomber, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTurn Complete - UK_Pacific
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one more thing - i’d like to lose a bomber in iraq and take the territory.
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well that victory battle qualifies as pretty crazy luck i’d say - unfortunately way too late.
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let’s see, you are earning 80 more per turn… lol
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so that means i only need about 20 more big battles to go as well as victoria… so you’re tellin me there’s a chance… :-D
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my change in iraq to lose the bomber was unrelated to the result in syria. even had i not taken syria i would have wanted to do it. just unfortunately rolled iraq first. but if you want me to reroll the battles i will.
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by the way - that victoria roll is officially my greatest all aircraft roll of all time. all of my good luck for the next year or so used up on one roll in a game where it’s completely futile! :lol: so classic.
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even though it’s 99.9999999% over, there’s still some fun to be had here. :-P
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Lol Victoria was Midway but on land.