Bid Japan 11, Italy 2.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to 123 Sea Zone
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
2 bombers moved from Caucasus to VolgogradCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
1 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
3 bombers moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Belarus to Rostov
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Belarus
2 armour and 10 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 artillery and 2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 infantry moved from Finland to Norway
1 bomber moved from 123 Sea Zone to Norway
4 infantry moved from Finland to Karelia
1 fighter and 3 tactical_bombers moved from Southern Italy to Caucasus
2 fighters and 2 tactical_bombers moved from Caucasus to India
1 bomber moved from Caucasus to India
1 bomber moved from Caucasus to India
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Western Germany to CaucasusPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,4,1,5
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Turkmenistan to Afghanistan
4 armour, 12 infantry and 5 mech_infantrys moved from Kazakhstan to AfghanistanCombat - Russians
Battle in Afghanistan
Russians attack with 5 armour, 12 infantry and 5 mech_infantrys
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 5 armour, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in Tsinghai
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
1 armour moved from Shensi to Kweichow
2 aaGuns moved from Kazakhstan to AfghanistanPlace Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 4 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to India
1 armour moved from Yunnan to India
3 fighters moved from French Indo China to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Caroline Islands to New Zealand
1 fighter moved from New Guinea to New Zealand
1 bomber moved from New Guinea to New Zealand
2 fighters moved from 33 Sea Zone to New Zealand
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to French Indo China
1 bomber moved from Caroline Islands to New Zealand
1 fighter moved from Japan to French Indo China
1 artillery and 3 mech_infantrys moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Hopei to Kiangsu
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Jehol
1 mech_infantry moved from Hunan to Yunnan
2 fighters moved from Japan to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 aaGun and 2 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
4 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
2 bombers and 4 fighters moved from Iraq to Turkey
1 mech_infantry moved from Iraq to TurkeyCombat - British
Battle in Turkey
British attack with 2 bombers, 4 fighters and 6 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 bombers, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 8 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Iraq to Northwest Persia
2 armour and 3 infantry moved from Iraq to 80 Sea Zone
2 armour, 2 destroyers, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
2 bombers and 4 fighters moved from Turkey to Afghanistan
2 bombers moved from Afghanistan to West India
2 armour and 3 infantry moved from 79 Sea Zone to West India
4 infantry moved from Eastern Persia to Afghanistan
2 artilleries moved from Eastern Persia to Afghanistan
1 bomber moved from Union of South Africa to West India
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Quebec to 10 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Afghanistan: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
2 fighters placed in QuebecTurn Complete - British
British collect 33 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode -
in the end i just rushed the move. very busy week coming up and had been thinking about this move the last couple days and wanted to get it done before launching into the week.
want to land my american air in afghanistan and place my chinese inf in kweichow if you don’t mind.
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No problem.
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Changing buy to 3 mechs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
1 bomber moved from Caucasus to Turkey
1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to TurkeyCombat - Italians
Battle in Tsinghai
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Northwest Persia from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Italians win, taking Turkey from British with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Turkey to India
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 aaGun and 1 infantry moved from 66 Sea Zone to Argentina
Italians take Argentina from Neutral_True
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Turkey
1 infantry moved from Amur to BuryatiaPlace Units - Italians
3 infantry placed in Caucasus
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Caucasus: 3 infantry
EDIT: Adding units owned by Italians to Caucasus: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,3,2
Italians collect 16 PUs (10 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Buryatia was edited.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to TunisiaTurn Complete - French
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i don’t know how many units you came out ahead in india but that was a back breaker - allowed you to go straight for the pacific win without delay. well played - i’m just going to slam some units around but its pretty obvious where this one is going. however, there’s always that 1 in 100,000 shot where the dice work a miracle, like they so often do against me :lol:
not that they always go against me, i did beat ghost when he attacked london and got a 1 in 30,000 bad luck result :-D
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5-7 more units in India if I remember correctly. I do have the income advantage here, I can take my time going for the win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Syria
Germans take Syria from French
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
1 fighter moved from Southern Italy to IraqCombat - Germans
Battle in Iraq
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Iraq from Americans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Persia
Germans attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Persia to India
1 bomber moved from Iraq to India
3 fighters and 3 tactical_bombers moved from Caucasus to India
1 fighter moved from Iraq to Northwest Persia
1 mech_infantry moved from Rostov to Kazakhstan
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to Northwest Persia
1 fighter and 1 tactical_bomber moved from Western Germany to Northwest Persia
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 bomber moved from Norway to Southern Italy
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bessarabia to Rostov
2 armour and 10 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Nenetsia
2 mech_infantrys moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - Germans
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Ukraine: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,3,5
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 5 armour, 12 infantry and 5 mech_infantrys moved from Afghanistan to West IndiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
oops forgot about china hang on.
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all move to anhwe.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 23 Sea Zone to 30 Sea Zone
2 bombers moved from New Zealand to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 4 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Jehol to Shantung
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kiangsi to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
2 infantry and 2 mech_infantrys moved from Jehol to Anhwe
4 fighters moved from Japan to Anhwe
3 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
2 tactical_bombers moved from India to Anhwe
3 fighters moved from India to Anhwe
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from India to Anhwe
1 mech_infantry moved from Novosibirsk to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 11 fighters, 3 infantry, 12 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour, 3 fighters and 1 tactical_bomber; Chinese defend with 2 artilleries and 17 infantry
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 12 mech_infantrys
Casualties for Russians: 1 armour, 3 fighters and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 17 infantry
Battle in Victoria
Battle in New South Wales
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 aaGun and 1 artillery
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 1 fighter and 2 submarines
Americans defend with 1 carrier, 2 fighters and 1 submarine -
2 sub hits in 30, casualties? General OOL if possible as well.
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2 sub hits in 30, casualties? General OOL if possible as well.
lol two sub hits - i can’t even imagine that.
lose sub and damage acc