@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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clever move i am gonna love watching this italian march across siberia! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 armour moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to ShensiCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 armour and 5 mech_infantrys moved from Samara to Kazakhstan
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 armour, 4 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Kazakhstan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caucasus to Southern Italy -
Scramble 54?
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no scramble. also just fyi you are making noncoms in the combat phase which could get you into trouble with some other players. i’m not one of them i will allow them to be undone later because they are technically not allowed.
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Well non-combats would only be to my disadvantage…unless my opponent thought that I was trying to hide a move in the combat move summary haha? I usually don’t make NC in combat phase, just didn’t want to forget these.
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understood. one hit again ey? what in the world?!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caucasus to Southern ItalyCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 54 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from 54 Sea Zone to New Guinea
4 artilleries and 8 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 8 infantry and 7 transports moved from 36 Sea Zone to 33 Sea Zone
4 artilleries and 8 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 mech_infantry moved from Anhwe to Szechwan
2 fighters moved from Japan to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 fighters moved from Jehol to French Indo China
4 infantry moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
2 mech_infantrys moved from Jehol to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
EDIT: Adding units owned by Japanese to New Guinea: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Yeah the Japanese are rather lucky.
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Yeah the Japanese are rather lucky.
yes, rather. actually ever since i hit 5/5 on bombers i’ve been getting slaughtered. i always fear a little good luck because it always ends up going back the other way even further! :lol:
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Haha yeah seems about right.
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darn it! i see an anzac noncom i missed - i redid the move because i had so many redo and undo. the two infs were to go to trj - any issue?
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No problem.
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aaaaghr - the ftrs also did not make it to syria. wanted the anz ftrs there with the bomber.
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Are you testing me haha? It doesn’t seem to be a problem at first glance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 6 PUs;Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 6 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 80 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
4 bombers moved from Scotland to IcelandCombat - Americans
Battle in Iraq
Americans attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Americans win, taking Iraq from Italians with 1 armour, 1 artillery, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iceland
Americans attack with 4 bombers
Germans defend with 1 airfield and 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry
Casualties for Americans: 2 bombersNon Combat Move - Americans
2 bombers moved from Iceland to Alberta Saskatchewan Manitoba
2 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone
4 carriers and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
9 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
5 carriers, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Southeast Mexico to Mexico
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
2 for 2 in Iceland of course…
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2 for 2 in Iceland of course…
I’m lucky u didn’t take them all down since you had multiple rounds
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Haha bombers aren’t good this game it seems.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Szechwan
2 artilleries and 15 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total