dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Yugoslavia to Greece
1 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in Greece
Italians attack with 2 armour, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer, 4 fighters and 2 tactical_bombers
British win, taking Gibraltar from British with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-JordanNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Tobruk to LibyaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Java to Queensland
1 artillery and 2 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
I’m not sure about the wisdom of me placing two airbases together like that, but I figured it might delay any invasion of the territories around Egypt.
-
I’m not sure about the wisdom of me placing two airbases together like that, but I figured it might delay any invasion of the territories around Egypt.
Yeah, it makes it complicated for italy. The biggest objection I have is it is very expensive. But pretty solid defence!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 tactical_bombers moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
7 artilleries moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 armour moved from Germany to Poland
2 armour moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
3 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 infantry placed in Southern France
2 bombers placed in Western Germany
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 infantry moved from Russia to Vologda
2 aaGuns and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Rostov to Bryansk
2 infantry moved from Novgorod to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
Russians undo move 2.
3 artilleries and 4 infantry placed in Russia
Russians undo move 2.
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
All right. I am breaking for the day now. In any case Japan is in trouble and it makes sense to start rested!
-
Japan is in trouble? How so? Japan has a serious head start.
BTW, normally I am asleep right now, I am in an odd sleep pattern atm.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Kiangsu to Kansu
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 battleships and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry; Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 harbour and 5 infantry; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
1 fighter moved from Korea to Japan
2 bombers moved from Kansu to Chahar
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
2 artilleries moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kwangtung to Kwangsi
4 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 airfield placed in Kwangsi
2 submarines placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 4 fighters and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
4 mech_infantrys moved from Western United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour and 4 fighters placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Sikang to Shensi
1 fighter and 9 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
Somehow I made an error, I forgot I had undone my infantry move from Persia to Iraq (I was thinking about doing an amphibious landing). My aircraft defeated Iraq with no casualties but I didn’t take it due to the error. Would you mind if I edited it to make the correction?
-
Somehow I made an error, I forgot I had undone my infantry move from Persia to Iraq (I was thinking about doing an amphibious landing). My aircraft defeated Iraq with no casualties but I didn’t take it due to the error. Would you mind if I edited it to make the correction?
do what you plan on doing and i will look at it in the save afterwards. I am sure its ok!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Iraq
British attack with 1 bomber, 4 fighters and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Burma to India
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
1 artillery and 1 infantry moved from Ontario to Central United States
1 infantry moved from Quebec to Ontario
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour moved from Quebec to Central United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Ontario
1 artillery and 1 infantry moved from Ontario to Central United StatesPlace Units - British
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Neutral_Axis to British
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
8 infantry placed in India
UK_Pacific undo move 1.
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,4,4,3,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 8 infantry -
Ok, I edited it so that Iraq was captured and moved the 3 infantry there.
The combat itself did not need correction as I was able to defeat the infantry there with just the aircraft (and suffered zero casualties).Sorry about that.
Italy’s turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 cruiser and 2 destroyers moved from 92 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Syria
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry
Italians win, taking Syria from French, taking Tobruk from ANZAC with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Greece
2 fighters moved from Southern Italy to Greece
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Algeria to Libya
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour placed in Northern Italy
1 airfield placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Your edit is ok
i initially bought an armor with Italy. I edited it to a sub at end of the turn
-
I take it that was your intent at the start and you forgot to change it? :)
-
It was more like I changed my mind. I can edit back to an armor if you don’t allow it. Let me know! :-)





