@Daaras test thread
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Caucasus
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Caucasus from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
5 fighters moved from Caucasus to Russia
1 tactical_bomber moved from Caucasus to Russia
5 fighters moved from Norway to Russia
3 mech_infantrys moved from Iraq to Northwest Persia
8 infantry moved from Persia to Northwest Persia
10 artilleries moved from Persia to Northwest Persia
7 mech_infantrys moved from Persia to Northwest Persia
4 armour moved from Persia to Northwest Persia
1 artillery moved from India to West India
2 artilleries moved from India to West India
3 aaGuns moved from India to West India
31 infantry moved from India to West India
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Tunisia to Libya
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from 110 Sea Zone to NorwayPlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Kamikaze attack on the transport attacking the phillipines, 3 shots.
: dice 3d6: -
LOL ok, trying again.
Rolling 3d6:
(1, 1, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Changing PUs for Americans from 86 to 79
EDIT: Turning off Edit Mode -
Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
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Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
OK
Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right
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The program has some gaps, this is one that apparently isn’t listed.
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Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
OK
Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right
From page 16 in the pacific rulebook:
The Japanese player has the ability to make
a special defensive strike against Allied
surface warships. Japan is allowed to make
6 kamikaze strikes during the game. These
strikes can be made only in sea zones that
contain the Kamikaze symbol: those surrounding Japan,
Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.
The Japanese player must declare how many kamikaze
strikes will be made, in which sea zone(s) they will
be used, and which enemy ship will be struck by each
kamikaze before any dice are rolled. For each declared
strike, 1 Kamikaze token must be spent (no actual air unit
is involved) and will be removed from the game after the
strike is resolved. A kamikaze strike can target any specific
enemy surface warship (not a submarine or transport)
belonging to the attacking power. More than one kamikaze
strike can be made against the same ship. Kamikaze strikes
hit on an attack roll of 2 or less. If a hit is scored, it must
be applied to the chosen unit. Surface warships that are
destroyed by a kamikaze strike (capital ships still take 2
hits) are immediately removed and will not participate in
the subsequent battle. A kamikaze strike prevents offshore
bombardment supporting an amphibious assault in that
sea zone, whether or not the strike is successful (place the
used Kamikaze token in the sea zone until you resolve the
amphibious assault to remind you that the ships may not
bombard).The way I read this is that in this situation you can not declare kamikaze, because there are no warships in the sz AND I am not attacking any Japanese units. If you had an inf in the Phil I think you could declare on the transports.
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Dang, I missed the part about the transport. Ok.
I will reverse all that on my next turn.
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Dang, I missed the part about the transport. Ok.
I will reverse all that on my next turn.
I dont know, maybe you are right after all…… I will post to the forum and see what people say
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No, it is pretty clear. I cannot target your transports with kamikaze attacks. I made an error, I didn’t realize transports were not subject to kamikaze attacks.
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No, it is pretty clear. I cannot target your transports with kamikaze attacks. I made an error, I didn’t realize transports were not subject to kamikaze attacks.
but in the first paragraph it says something about an amphious assult. what I am doing is not an amphibious assult?
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Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
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Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
OK so if I had a cruiser there and was doing an amphibiois assult you could target both the cruiser and the transport?
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No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
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No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
Why is amphibious assult mentioned in the first red paragraph then.
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Because warships such as Cruisers and Battleships can be targeted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Changing PUs for Americans from 86 to 79
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Changing PUs for Americans from 79 to 86
EDIT: Turning off Edit Mode -
I have returned the units (transport, infantry), territory, and production units.