@Daaras test thread
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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Just a note, while we get the option to post our combat moves now I don’t think we need to unless the other side has a decision to make (such as scrambling).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern FranceCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
3 armour and 1 mech_infantry moved from France to Germany
1 fighter moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from 97 Sea Zone to Western GermanyPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 bomber placed in Western Germany
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
I choose no scramble for you in sz 110. If you disagree I will redo the turn
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Yeah, don’t scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
3 artilleries moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Novgorod to Belarus
7 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
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again, i misclick :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 carriers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 bomber moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
3 carriers placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter and 13 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 airfields; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt
1 fighter moved from Union of South Africa to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Trans-Jordan
1 bomber moved from Malta to Egypt
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
5 infantry moved from Shan State to Malaya
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 bomber moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 88 Sea Zone to 85 Sea ZonePlace Units - British
1 airfield placed in Egypt
1 airfield placed in Trans-JordanTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Yugoslavia to Greece
1 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in Greece
Italians attack with 2 armour, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer, 4 fighters and 2 tactical_bombers
British win, taking Gibraltar from British with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-JordanNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Tobruk to LibyaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Java to Queensland
1 artillery and 2 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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I’m not sure about the wisdom of me placing two airbases together like that, but I figured it might delay any invasion of the territories around Egypt.
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I’m not sure about the wisdom of me placing two airbases together like that, but I figured it might delay any invasion of the territories around Egypt.
Yeah, it makes it complicated for italy. The biggest objection I have is it is very expensive. But pretty solid defence!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 tactical_bombers moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
7 artilleries moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 armour moved from Germany to Poland
2 armour moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
3 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 infantry placed in Southern France
2 bombers placed in Western Germany
3 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 infantry moved from Russia to Vologda
2 aaGuns and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Rostov to Bryansk
2 infantry moved from Novgorod to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
Russians undo move 2.
3 artilleries and 4 infantry placed in Russia
Russians undo move 2.
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
All right. I am breaking for the day now. In any case Japan is in trouble and it makes sense to start rested!