@The_Good_Captain allies-4-edited.tsvg
should be good now
if not, just keep going, must be a bug
No, my guess is you keep hitting post during the combat move rather than “done” and then going to the subsequent phases and then hitting post when those are done.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
i have no idea. i dont move french stuff. go ahead
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 14 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Vyborg to Finland
3 infantry moved from Novgorod to Archangel
10 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Novgorod to Archangel
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Ukraine to Bryansk
2 bombers moved from Ukraine to Tambov
2 bombers moved from Ukraine to Caucasus
4 bombers moved from Ukraine to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Kazakhstan to Caucasus
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 artilleries and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 4 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Novgorod
2 bombers moved from Bryansk to Novgorod
4 bombers moved from Smolensk to Novgorod
2 bombers moved from Tambov to Novgorod
2 fighters and 5 tactical_bombers moved from Archangel to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
7 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Ukraine to Belarus
3 artilleries and 2 infantry moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in Ukraine
Germans undo move 3.
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
Germans undo move 6.
5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
And, the war against Russia proceeds
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tunisia to Algeria
Russians take Algeria from Italians
1 armour moved from Algeria to Tunisia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 bomber and 1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Smolensk from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 bomber moved from Smolensk to Russia
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Jehol to Amur
1 bomber moved from Jehol to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
4 artilleries and 4 mech_infantrys moved from Suiyuyan to Kansu
6 mech_infantrys moved from Suiyuyan to Tsinghai
4 mech_infantrys moved from Suiyuyan to Dzavhan
1 armour and 4 mech_infantrys moved from Suiyuyan to Olgiy
3 artilleries and 4 infantry moved from Shan State to Burma
3 infantry and 3 mech_infantrys moved from French Indo China to 36 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 36 Sea Zone to 44 Sea Zone
3 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
6 mech_infantrys moved from Buyant-Uhaa to Amur
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 4 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 6 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 infantry and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Celebes: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
12 mech_infantrys moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Kweichow to Szechwan
4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to Japan
1 fighter moved from 5 Sea Zone to Japan
1 bomber and 2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 64 PUs (5 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
I realized I wanted to remove Mech Infantry more than Infantry in that battle on Celebes.
I realized I wanted to remove Mech Infantry more than Infantry in that battle on Celebes.
why dont you post your edited file (feel free to to any changes you like. I think this is a friendly game and as long as the other person has not moved redos are fine) More importantly, I will be offline for several days. I will post on monday afternoon european time (EST+6). I am going on a mini vacation! It seems like a good time to break at
I already edited it (before I posted). I was just explaining the edit. :)
See you in a few days.
looking at the file. becoming complicated. will post tomorrow (will try to avoid edits :) )
LOL yeah, we are getting edit happy.
Take your time, I’m not going anywhere. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
3 infantry and 3 mech_infantrys moved from Norway to Finland
1 armour and 3 artilleries moved from Norway to Finland
1 bomber, 4 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Combat - Americans
Battle in Finland
Americans attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 10 mech_infantrys
Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries and 10 mech_infantrys
Casualties for Americans: 2 artilleries, 3 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 42 Sea Zone to Queensland
1 tactical_bomber moved from Finland to Russia
4 fighters moved from Finland to 125 Sea Zone
1 bomber moved from Finland to Russia
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 1 Sea Zone to 10 Sea Zone
5 infantry moved from Quebec to 106 Sea Zone
3 artilleries moved from Quebec to 106 Sea Zone
2 armour moved from Quebec to 106 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 123 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 3 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Tobruk to Egypt
2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 fighters moved from Norway to Russia
1 fighter moved from Norway to 125 Sea Zone
4 fighters moved from Eastern Persia to Northwest Persia
1 artillery moved from West India to Eastern Persia
2 artilleries moved from West India to India
3 aaGuns moved from West India to India
26 infantry moved from West India to India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 2 fighters and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
i did one edit as i forgot to move two units to scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,1
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - ANZAC
3 fighters moved from Eastern Persia to Northwest Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Russia
Turn Complete - French