TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
Italians collect 8 PUs (3 lost to blockades); end with 15 PUs total
I forgot to subtract 2 infantry from NW Persia. Please do so on your turn.
I type “colon dice Xd6 colon” with colon being “:”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
You didnt finish France again. :)
Also, do you want me to remove the 2 infantry from NW Persia?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
Italians collect 8 PUs (3 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
seems incorrect, let me try again
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
how about now? Dont know why this happens
France still isn’t finished.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
now?
if not, just keep going, must be a bug
No, my guess is you keep hitting post during the combat move rather than “done” and then going to the subsequent phases and then hitting post when those are done.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
i have no idea. i dont move french stuff. go ahead
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 14 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Vyborg to Finland
3 infantry moved from Novgorod to Archangel
10 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Novgorod to Archangel
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Ukraine to Bryansk
2 bombers moved from Ukraine to Tambov
2 bombers moved from Ukraine to Caucasus
4 bombers moved from Ukraine to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Kazakhstan to Caucasus
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 artilleries and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 4 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Novgorod
2 bombers moved from Bryansk to Novgorod
4 bombers moved from Smolensk to Novgorod
2 bombers moved from Tambov to Novgorod
2 fighters and 5 tactical_bombers moved from Archangel to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
7 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Ukraine to Belarus
3 artilleries and 2 infantry moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in Ukraine
Germans undo move 3.
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
Germans undo move 6.
5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
And, the war against Russia proceeds
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tunisia to Algeria
Russians take Algeria from Italians
1 armour moved from Algeria to Tunisia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 bomber and 1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Smolensk from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 bomber moved from Smolensk to Russia
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Jehol to Amur
1 bomber moved from Jehol to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
4 artilleries and 4 mech_infantrys moved from Suiyuyan to Kansu
6 mech_infantrys moved from Suiyuyan to Tsinghai
4 mech_infantrys moved from Suiyuyan to Dzavhan
1 armour and 4 mech_infantrys moved from Suiyuyan to Olgiy
3 artilleries and 4 infantry moved from Shan State to Burma
3 infantry and 3 mech_infantrys moved from French Indo China to 36 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 36 Sea Zone to 44 Sea Zone
3 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
6 mech_infantrys moved from Buyant-Uhaa to Amur
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 4 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 6 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 infantry and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Celebes: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
12 mech_infantrys moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Kweichow to Szechwan
4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to Japan
1 fighter moved from 5 Sea Zone to Japan
1 bomber and 2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 64 PUs (5 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs