@Daaras Edit the anzac stuff down
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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I forgot to attack a sub on my combat turn (I am in non-combat right now). I will roll it here: (I can attack with 9 fighters, 3 Tbombers, 1destroyer vs your 1 sub).
:@@@ 3@4 9@3 1@2
vs
:@@@ 1@1 -
That didnt work, trying again (3@4, 9@3, 1@2 vs 1@1)
:dice 3 9 1
vs
:dice 1 -
Oh, I was putting in the wrong thing ( : instead of ; )
;dice 3 9 1;
vs
;dice 1; -
Dang it, I know I did this before.
:dice 14d6 -
Rolling 14d6:
(1, 1, 1, 2, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6) -
Finally, ok…so that looks sorted, I will have to break it up.
Rolling 3d6:
(2, 3, 4) (@4)
Rolling 9d6:
(1, 1, 2, 2, 3, 3, 4, 4, 4) (@3)
Rolling 1d6:
(3) (@2)
Rolling 1d6:
(6) (sub @1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 carriers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 artillery and 9 infantry moved from Tsagaan Olom to Suiyuyan
3 mech_infantrys moved from Kweichow to Suiyuyan
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Shan State to Suiyuyan
3 mech_infantrys moved from Hopei to Suiyuyan
3 mech_infantrys moved from Anhwe to Suiyuyan
3 artilleries, 4 infantry and 12 mech_infantrys moved from Shensi to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 13 infantry and 21 mech_infantrys
Chinese defend with 5 artilleries and 17 infantry; Russians defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 artilleries, 2 bombers and 18 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Chinese: 5 artilleries and 17 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 13 infantry and 3 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Shantung to Buyant-Uhaa
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Suiyuyan to Jehol
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 mech_infantrys moved from Chahar to Buyant-Uhaa
12 mech_infantrys moved from Shensi to Kazakhstan
3 mech_infantrys moved from Kwangtung to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 carriers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Ok, sorry about the spam with me trying to figure out the dice roller again. Apparently it was me not putting a colon at the end.
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Ok
I will be offline for 20 hours
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Ok :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
5 carriers and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 42 Sea Zone
8 fighters moved from 54 Sea Zone to Java
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
7 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 8 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 8 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese, taking Siberia from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 1 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to Quebec
2 armour moved from Eastern United States to Quebec
5 transports moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 artilleries moved from Norway to Finland
4 infantry moved from Norway to Finland
1 bomber and 1 tactical_bomber moved from United Kingdom to Norway
4 fighters moved from 125 Sea Zone to Finland
8 fighters moved from Java to 42 Sea ZonePlace Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Can I please redo Americas turn?
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Can I please redo Americas turn?
Instead of doing tonns of edits its easier to just redo America. I usually play stuff through before I post, but this time there is something seriously I missed. The current situation In DEI is potentially big trouble and I would not have moved this way if I realized earlier what i just did
If you like the battles in soviet far east can be left as is or can redo those as well. Let me know. I might also consider my buying
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Yes.
Also, can I redo my german attack on Finland? I had forgotten to use 3 T.Bombers that were heading to Novgorod. The existing rolls would still stand, I would just roll an extra 3 T.Bombers.Alternately, it was dumb of me not to move some troops (the 2 Artillery and a couple M.Infantry) into Karelia.
I really haven’t played that section well.
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Go for it
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round 1:
Rolling 3d6:
(2, 4, 5) @3 -
Result: I capture Finland with 1 infantry and lose 1 infantry. I gain 2 IPC.
I will edit the last save before the americans and then you can do the americans from that point. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 carriers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 artillery and 9 infantry moved from Tsagaan Olom to Suiyuyan
3 mech_infantrys moved from Kweichow to Suiyuyan
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Shan State to Suiyuyan
3 mech_infantrys moved from Hopei to Suiyuyan
3 mech_infantrys moved from Anhwe to Suiyuyan
3 artilleries, 4 infantry and 12 mech_infantrys moved from Shensi to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 13 infantry and 21 mech_infantrys
Chinese defend with 5 artilleries and 17 infantry; Russians defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 artilleries, 2 bombers and 18 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Chinese: 5 artilleries and 17 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 13 infantry and 3 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Shantung to Buyant-Uhaa
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Suiyuyan to Jehol
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 mech_infantrys moved from Chahar to Buyant-Uhaa
12 mech_infantrys moved from Shensi to Kazakhstan
3 mech_infantrys moved from Kwangtung to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 carriers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Changing ownership of Finland from Americans to Germans
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 2 artilleries
EDIT: Adding units owned by Germans to Vyborg: 2 artilleries
EDIT: Changing PUs for Germans from 76 to 78
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber and 1 tactical_bomber moved from United Kingdom to Finland
1 fighter moved from 125 Sea Zone to Finland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
8 fighters moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
3 fighters moved from 125 Sea Zone to Finland
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Amur
Battle in Finland
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Amur from Japanese with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 bombers, 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from 42 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
4 fighters moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
1 bomber moved from Finland to Norway
5 transports moved from 123 Sea Zone to 106 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Norway
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total