Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
OK
Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right
From page 16 in the pacific rulebook:
The Japanese player has the ability to make
a special defensive strike against Allied
surface warships. Japan is allowed to make
6 kamikaze strikes during the game. These
strikes can be made only in sea zones that
contain the Kamikaze symbol: those surrounding Japan,
Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.
The Japanese player must declare how many kamikaze
strikes will be made, in which sea zone(s) they will
be used, and which enemy ship will be struck by each
kamikaze before any dice are rolled. For each declared
strike, 1 Kamikaze token must be spent (no actual air unit
is involved) and will be removed from the game after the
strike is resolved. A kamikaze strike can target any specific
enemy surface warship (not a submarine or transport)
belonging to the attacking power. More than one kamikaze
strike can be made against the same ship. Kamikaze strikes
hit on an attack roll of 2 or less. If a hit is scored, it must
be applied to the chosen unit. Surface warships that are
destroyed by a kamikaze strike (capital ships still take 2
hits) are immediately removed and will not participate in
the subsequent battle. A kamikaze strike prevents offshore
bombardment supporting an amphibious assault in that
sea zone, whether or not the strike is successful (place the
used Kamikaze token in the sea zone until you resolve the
amphibious assault to remind you that the ships may not
bombard).The way I read this is that in this situation you can not declare kamikaze, because there are no warships in the sz AND I am not attacking any Japanese units. If you had an inf in the Phil I think you could declare on the transports.
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Dang, I missed the part about the transport. Ok.
I will reverse all that on my next turn.
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Dang, I missed the part about the transport. Ok.
I will reverse all that on my next turn.
I dont know, maybe you are right after all…… I will post to the forum and see what people say
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No, it is pretty clear. I cannot target your transports with kamikaze attacks. I made an error, I didn’t realize transports were not subject to kamikaze attacks.
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No, it is pretty clear. I cannot target your transports with kamikaze attacks. I made an error, I didn’t realize transports were not subject to kamikaze attacks.
but in the first paragraph it says something about an amphious assult. what I am doing is not an amphibious assult?
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Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
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Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
OK so if I had a cruiser there and was doing an amphibiois assult you could target both the cruiser and the transport?
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No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
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No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
Why is amphibious assult mentioned in the first red paragraph then.
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Because warships such as Cruisers and Battleships can be targeted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Changing PUs for Americans from 86 to 79
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Changing PUs for Americans from 79 to 86
EDIT: Turning off Edit Mode -
I have returned the units (transport, infantry), territory, and production units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 fighters moved from Northwest Persia to RussiaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Northwest Persia to RussiaTurn Complete - French
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let the battle begin……A successfull battle is less then 10 german land units remaing
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I accidentally hit space bar too fast and didnt change to keep one tank (instead kept 1 tacbomber). I am swapping the T.bomber for the tank (same attack value so the rolls didnt change).
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I accidentally hit space bar too fast and didnt change to keep one tank (instead kept 1 tacbomber). I am swapping the T.bomber for the tank (same attack value so the rolls didnt change).
ok
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It does mean ‘victory’ by your standards btw, I was left with 1 tank and 8 S.Bombers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 bombers, 5 fighters and 5 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
17 armour, 18 artilleries, 52 infantry and 21 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Rostov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 26 armour, 18 artilleries, 12 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 5 tactical_bombers
British defend with 10 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 23 artilleries, 1 bomber, 1 factory_major, 1 fighter and 82 infantry
Germans win with 8 bombers and 1 tactical_bomber remaining. Battle score for attacker is -69
Casualties for Germans: 26 armour, 18 artilleries, 4 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 4 tactical_bombers
Casualties for British: 10 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Russians: 6 aaGuns, 3 armour, 23 artilleries, 1 bomber, 1 fighter and 82 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 1 armour
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Turning off Edit Mode
8 bombers moved from Russia to Volgograd
3 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Ukraine
Germans undo move 5.
3 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Southern France
3 infantry placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 0
EDIT: Changing PUs for Germans from 76 to 96
EDIT: Turning off Edit Mode -
wow
that was more than I could hope for





