dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Samara to Eastern Persia
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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did an edit with ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Bryansk to Caucasus
17 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
2 bombers moved from Ukraine to Tambov
2 bombers moved from Ukraine to Caucasus
5 bombers moved from Western Germany to ArchangelCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 17 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 5 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Novgorod
2 bombers moved from Tambov to Novgorod
3 mech_infantrys moved from Germany to Baltic States
7 mech_infantrys moved from Poland to Novgorod
3 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Rostov
1 artillery, 1 bomber and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Rostov to Novgorod
5 bombers moved from Archangel to Novgorod
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 tactical_bombers moved from Germany to Novgorod
2 fighters moved from Germany to Novgorod
2 infantry moved from Finland to Karelia
7 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Western Germany
2 artilleries placed in France
Germans undo move 5.
Germans undo move 2.
3 artilleries placed in Western Ukraine
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 2 mech_infantrys moved from Samara to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys and 1 tactical_bomber
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 aaGuns moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Vologda
3 artilleries moved from Novosibirsk to Vologda
3 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
3 armour moved from Russia to VologdaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs -
smolensk and archangel = sick
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I forgot to move my Africa units. Can I do that after Japan?
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Sure, which units and where to?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Siam to Malaya
3 mech_infantrys moved from Yunnan to Shensi
6 mech_infantrys moved from Kweichow to Shensi
6 mech_infantrys moved from Szechwan to Shensi
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
3 artilleries, 4 infantry and 10 mech_infantrys moved from Sikang to Shensi
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 mech_infantrys moved from Shantung to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
3 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery and 8 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
6 fighters and 6 tactical_bombers moved from French Indo China to Malaya
2 bombers moved from French Indo China to Java
3 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 6 fighters, 3 mech_infantrys and 6 tactical_bombers
Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 25 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 4 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Malaya to French Indo China
2 bombers moved from Java to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Kiangsi to 20 Sea Zone
1 aaGun and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 3 artilleries and 3 infantry
EDIT: Adding units owned by Japanese to Shan State: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
i moved armor to libya and mech to anglo egypt for putin
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tobruk: 1 armour
EDIT: Adding units owned by Russians to Libya: 1 armour
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Soviet Far East from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
5 transports moved from 125 Sea Zone to 123 Sea ZonePlace Units - Americans
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
16 infantry moved from Kansu to Suiyuyan
5 artilleries moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters moved from Eastern Persia to Kazakhstan
3 fighters moved from Eastern Persia to Caucasus
1 bomber moved from India to CaucasusCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
3 fighters moved from Caucasus to Eastern Persia
2 fighters moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Tobruk to Libya
1 artillery and 4 infantry moved from Tobruk to Libya
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Norway
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 tactical_bomber moved from India to Eastern Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from India to West India
1 infantry moved from India to West India
1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
1 fighter placed in United Kingdom
1 fighter placed in Egypt
1 artillery and 1 infantry placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
se edit for russians above. I also edited USA sub in med during UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Morocco
3 fighters moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; French defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
3 fighters moved from Morocco to AlgeriaTurn Complete - Italians
Italians collect 12 PUs; end with 17 PUs total -
Well, the Italians just sucked hard in Morocco. That wasn’t supposed to happen.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from India to West IndiaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 armour moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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Well, the Italians just sucked hard in Morocco. That wasn’t supposed to happen.
I hear you, but smolensk and archangel wasnt supposed to go that way either, at least not the combination. Well, I put a sucide figther in morocco to make it hard for the italiens……
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France isn’t done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French





