G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                2 fighters and 1 tactical_bomber moved from Smolensk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Archangel to Vologda
                8 artilleries moved from Smolensk to Russia
                4 aaGuns moved from Smolensk to Russia
                36 infantry moved from Smolensk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Tambov
                2 artilleries and 2 infantry moved from Samara to Russia
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                7 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                3 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

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    it annoys me to fuck up like that. russia is in really good shape except it will die in 1 round.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    I might consider to buy an Aa gun instead of an armour and save a buck. Might give me better odds. Have not checked it though


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Tsagaan Olom to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                5 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                3 artilleries and 3 infantry moved from Hunan to Kweichow
                1 armour and 1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 mech_infantrys moved from Kwangsi to Kweichow
                3 artilleries and 1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to Shensi
                1 tactical_bomber moved from Kiangsi to Shensi

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 artilleries, 8 infantry and 9 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 artilleries and 2 infantry
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                2 bombers moved from Kiangsu to Japan
                1 artillery and 10 infantry moved from Buryatia to Ulaanbaatar
                3 transports moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to French Indo China
                2 fighters moved from 36 Sea Zone to French Indo China
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 63 Sea Zone to 55 Sea Zone
                1 aaGun moved from Jehol to 19 Sea Zone
                1 aaGun, 1 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 armour and 1 infantry
                EDIT: Adding units owned by Russians to Russia: 1 aaGun and 1 artillery
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 3 bombers and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 90 Sea Zone to 92 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 2 carriers and 1 cruiser moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 carrier moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 102 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Line Islands to Queensland
                1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone

    Place Units - Americans
                6 submarines placed in 10 Sea Zone
                3 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Szechwan to Yunnan
                4 artilleries moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 91 Sea Zone to 94 Sea Zone

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
                2 infantry moved from Northwest Persia to Caucasus
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from West India to India
                1 battleship moved from 26 Sea Zone to 54 Sea Zone

    Place Units - British
                1 airfield placed in Eastern Persia
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 submarines moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 destroyer
                    Italians win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Libya to Tunisia
                2 aaGuns moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 armour
                EDIT: Turning off Edit Mode


  • I changed what I bought, the one combat I had wouldn’t have been based on that decision. (I realized it was pointless to buy an infantry when itll die anyhow.)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 15 PUs;

    Combat Move - ANZAC
                2 fighters moved from Eastern Persia to Russia
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Western Australia to Queensland
                2 fighters moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                7 infantry moved from South Australia to Queensland
                2 armour moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 25 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Eastern Persia to Russia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    looks like you are 82% good luck. still anoyed i messed up :(


  • The french turn is incomplete.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Eastern Persia to Russia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Eastern Persia to Russia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • Here goes nothing….if lose vs Moscow game is effectively over. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                18 armour, 5 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
                5 fighters and 5 tactical_bombers moved from Eastern Poland to Russia
                2 bombers moved from Germany to Russia
                8 bombers and 3 tactical_bombers moved from Novgorod to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Russia
                    Germans attack with 19 armour, 5 artilleries, 10 bombers, 5 fighters, 30 infantry, 1 mech_infantry and 8 tactical_bombers
                    French defend with 1 fighter; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 3 armour, 19 artilleries, 1 factory_major, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 37PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour remaining. Battle score for attacker is -122
                    Casualties for Germans: 12 armour, 5 artilleries, 10 bombers, 5 fighters, 30 infantry, 1 mech_infantry and 8 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for ANZAC: 2 fighters
                    Casualties for Russians: 5 aaGuns, 3 armour, 19 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                3 aaGuns, 1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 armour placed in Ukraine
                9 infantry placed in Western Germany
                1 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Germans collect 57 PUs (1 lost to blockades); end with 94 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs

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    okidoki, well played but it is also soooooo close :) with two more planes in moscow I would probably still have lost but with good chances of taking moscow back. Now I have no realistic chance of taking moscow back. That means Germany will get about 80 IPC next round and rising

    I think this game is lost for the allies. The only uncertainty is Germany has nothing, but they will rebuild really quickly. Unless you see things differently I think we can call this game over! Well played!


  • Would you like to roll back the clock a couple turns?


  • UK turn 4 is where it went bad so if we start again at the start of UK 4 we could see how long it could last. LOL

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