G40 Gauss_Death (Allies +13) vs oysteilo (Axis)


  • I oopsed, I was only supposed to take 7 fighters, I have edited it. So Korea has 7 fighters, sz6 has 7fighters (in addition to the ships).


  • @Gauss_Death:

    Scramble/Kamikaze vs Korea landing?

    I am currently traveling, so can’t look at the file. However, if you attack Korea with 1 inf from a transport I would like to use all kamikaze on that transport! No scramble.


  • No wait! You have an armor too?


  • If you attack with 1 inf and 1 armor from soviet far East, please use all kamikaze,  but only 1 at each carrier. That means 6 kamikaze against 6 carriers. That is final!


  • Korea: 7 fighters, 1 Armor (blitz), 1 infantry (via transport).
    sz6: 7 fighters, 7 Carriers, 3 Cruisers, 1 Battleship, 1 Transport (2 transports left)

    Your response is: No scramble but kamikaze 6 carriers?


  • Yes  :-D


  • Since you cannot look right now I figured I would let you know the results: 2 hits on the carriers.
    Korea captured (lost infantry)


  • Bah, I knew I forgot to do something. I had closed down the game and then reopened it, that negated my edit. I swear sometimes I don’t have my brain.
    So the results of the tank/fighter rolls taken in order would still overkill Korea without the 7 ‘extra’ fighters.


  • Wow, I just realized I made a horrible mess of my options here. Oh well.

    One other thing, does kamikaze or an amphibious landing in which the ships don’t take part mean they cannot move in the non-combat phase?


  • Basically, I just realized that I should have pulled all of my ships out and let the tank take that territory by itself (I would have lost a fighter).

    Then I could send my aircraft further inland and they would be in Russia in 2 turns to defend it IF russia builds an airbase in mongolia (which it can do).
    The US can rebuild an air force and the game would continue.


  • A ship targeted by kamikaze can not take part in amphibious landing.  However I targeted only carriers and they don’t participate anyway?  Your battleships should be able to support amphibious landings.  A ship supporting amphibious landing and targeted by kamikaze can not fire (and I believe but not sure, can not move during non combat,  because it “used” its move in the combat part (even though it didn’t really do anything))


  • Feel free to do any edits as you like and continue with China and uk!


  • Ok, I don’t know how to add kamikaze attacks back to japan so I will edit the pre-combat setup and just proceed from there.
    Edit 1 would be: buy new air force (instead of a new invasion fleet).
    Edit 2 would be: Undoing your kamikaze attacks and moving my entire fleet out of combat.
    Edit 3 would be (using the rolls rolled already where Korea got 1 hit and I got…many) taking Korea still but without the infantry.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                14 fighters moved from 6 Sea Zone to Korea
                1 armour moved from Siberia to Korea
                      Russians take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 battleship, 7 carriers, 3 cruisers and 3 transports moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                14 fighters moved from 6 Sea Zone to Korea
                1 armour moved from Siberia to Korea
                      Russians take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 battleship, 7 carriers, 3 cruisers and 3 transports moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 armour and 14 fighters
                    Japanese defend with 1 aaGun and 1 armour
                    Americans win, taking Korea from Japanese with 1 armour and 13 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 aaGun and 1 armour

    Non Combat Move - Americans
                13 fighters moved from Korea to Central Mongolia
                1 fighter moved from Guam to Central Mongolia
                1 destroyer moved from 19 Sea Zone to 34 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
                2 artilleries and 4 infantry moved from Central United States to Western United States
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from 25 Sea Zone to Midway

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • Ok, I went back to the start and just did it ‘right’. The combat results for Korea were the same (1 loss for the americans, Korea captured).


  • Ok!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                9 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai
                3 infantry moved from Chahar to Jehol

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Chahar
                1 infantry placed in Szechwan
                Chinese undo move 3.
                Chinese undo move 2.
                Chinese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Jehol: 3 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 3 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total


  • The Chinese edit was me changing where I moved 3 units.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese
                2 infantry moved from Egypt to Alexandria
                7 fighters and 2 tactical_bombers moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - British
                Battle in Gibraltar
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                    British win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Morocco
                Battle in Alexandria
                    British attack with 7 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 artillery
                    British win, taking Morocco from Germans, taking Alexandria from Italians with 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                7 fighters and 2 tactical_bombers moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                4 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                1 artillery moved from Shan State to Burma
                1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from 80 Sea Zone to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,2,4,5,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

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