Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 armour moved from Siberia to Korea
Russians take Amur from Japanese
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
14 fighters moved from 6 Sea Zone to Korea
2 transports moved from 6 Sea Zone to 25 Sea Zone -
Scramble/Kamikaze vs Korea landing?
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I oopsed, I was only supposed to take 7 fighters, I have edited it. So Korea has 7 fighters, sz6 has 7fighters (in addition to the ships).
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Scramble/Kamikaze vs Korea landing?
I am currently traveling, so can’t look at the file. However, if you attack Korea with 1 inf from a transport I would like to use all kamikaze on that transport! No scramble.
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No wait! You have an armor too?
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If you attack with 1 inf and 1 armor from soviet far East, please use all kamikaze, but only 1 at each carrier. That means 6 kamikaze against 6 carriers. That is final!
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Korea: 7 fighters, 1 Armor (blitz), 1 infantry (via transport).
sz6: 7 fighters, 7 Carriers, 3 Cruisers, 1 Battleship, 1 Transport (2 transports left)Your response is: No scramble but kamikaze 6 carriers?
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Yes :-D
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Since you cannot look right now I figured I would let you know the results: 2 hits on the carriers.
Korea captured (lost infantry) -
Bah, I knew I forgot to do something. I had closed down the game and then reopened it, that negated my edit. I swear sometimes I don’t have my brain.
So the results of the tank/fighter rolls taken in order would still overkill Korea without the 7 ‘extra’ fighters. -
Wow, I just realized I made a horrible mess of my options here. Oh well.
One other thing, does kamikaze or an amphibious landing in which the ships don’t take part mean they cannot move in the non-combat phase?
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Basically, I just realized that I should have pulled all of my ships out and let the tank take that territory by itself (I would have lost a fighter).
Then I could send my aircraft further inland and they would be in Russia in 2 turns to defend it IF russia builds an airbase in mongolia (which it can do).
The US can rebuild an air force and the game would continue. -
A ship targeted by kamikaze can not take part in amphibious landing. However I targeted only carriers and they don’t participate anyway? Your battleships should be able to support amphibious landings. A ship supporting amphibious landing and targeted by kamikaze can not fire (and I believe but not sure, can not move during non combat, because it “used” its move in the combat part (even though it didn’t really do anything))
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Feel free to do any edits as you like and continue with China and uk!
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Ok, I don’t know how to add kamikaze attacks back to japan so I will edit the pre-combat setup and just proceed from there.
Edit 1 would be: buy new air force (instead of a new invasion fleet).
Edit 2 would be: Undoing your kamikaze attacks and moving my entire fleet out of combat.
Edit 3 would be (using the rolls rolled already where Korea got 1 hit and I got…many) taking Korea still but without the infantry. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 3 PUs;Combat Move - Americans
14 fighters moved from 6 Sea Zone to Korea
1 armour moved from Siberia to Korea
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 7 carriers, 3 cruisers and 3 transports moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 3 PUs;Combat Move - Americans
14 fighters moved from 6 Sea Zone to Korea
1 armour moved from Siberia to Korea
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 7 carriers, 3 cruisers and 3 transports moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 armour and 14 fighters
Japanese defend with 1 aaGun and 1 armour
Americans win, taking Korea from Japanese with 1 armour and 13 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 1 armourNon Combat Move - Americans
13 fighters moved from Korea to Central Mongolia
1 fighter moved from Guam to Central Mongolia
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
2 artilleries and 4 infantry moved from Central United States to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 25 Sea Zone to MidwayPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
Ok, I went back to the start and just did it ‘right’. The combat results for Korea were the same (1 loss for the americans, Korea captured).
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Ok!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
3 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 3 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 3 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total





