@mike64 no
G40 Vold vs Dawg (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Persia
2 infantry moved from Iraq to Northwest Persia
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Libya to IraqNon Combat Move - British
1 aaGun moved from Burma to India
3 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Persia
2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,4,3,1
British collect 26 PUs (8 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 1 bomber and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to NovgorodPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
5 bombers and 1 fighter moved from Novgorod to Russia
1 bomber and 1 tactical_bomber moved from Novgorod to Archangel
3 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Finland
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to Caucasus -
Test summary from TripleA, engine version: 1.8.0.5, time: 22:09:00
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Moscow Intercepts?
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send up the max
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
5 bombers and 1 fighter moved from Novgorod to Russia
1 bomber and 1 tactical_bomber moved from Novgorod to Archangel
3 artilleries moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Finland
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to CaucasusCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Norway
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Germans win, taking Norway from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Finland from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Archangel
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour and 2 fighters
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
3 aaGuns, 5 artilleries and 17 infantry moved from Belarus to Bryansk
4 bombers and 1 fighter moved from Russia to Bryansk
15 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 1 tactical_bomber moved from Archangel to Bryansk
2 bombers moved from Finland to Novgorod
1 bomber moved from Norway to Novgorod
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 carrier and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
2 bombers and 1 infantry placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
4 destroyers moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to 55 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is -43
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Casualties for Japanese: 1 battleship, 2 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Americans forced to land in Northern TerritoryNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Japanese undo move 1.
1 fighter and 2 mech_infantrys placed in Manchuria
2 artilleries, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
4 destroyers moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kwangsi to 55 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is -43
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
Casualties for Japanese: 1 battleship, 2 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Americans forced to land in Northern TerritoryNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Japanese undo move 1.
1 fighter and 2 mech_infantrys placed in Manchuria
2 artilleries, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Again the Force is with You on defense! :roll:
I’m getting errors when posting game, which is why I’m double-posting on occasion.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Northern Territory to 45 Sea Zone
2 fighters moved from Northern Territory to 42 Sea Zone
1 tactical_bomber moved from Northern Territory to 45 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Midway to 30 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Territory to 55 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 2 infantry, 2 mech_infantrys and 3 transports moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Java
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 bomber moved from 42 Sea Zone to Western Australia
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Northern Territory
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
1 carrier placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 cruiser placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
10 infantry moved from India to Burma
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Rhodesia to Belgian Congo
2 transports moved from 76 Sea Zone to 80 Sea Zone
2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from India to West IndiaCombat - British
Battle in Caucasus
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Caucasus to Northwest PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
3 destroyers moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to Northern Territory
1 infantry moved from Western Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
3 fighters moved from Bryansk to Russia
2 bombers and 2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to 110 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Belarus
2 bombers moved from Bryansk to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians





