@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
10 infantry moved from India to Burma
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Tanganyika Territory to Egypt
1 bomber moved from Tanganyika Territory to India
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
1 airfield and 3 armour placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Poland to Bessarabia
2 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry moved from Northern Territory to Queensland
3 fighters moved from Northern Territory to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 2 mech_infantrys moved from Novgorod to Karelia
5 bombers moved from Southern France to 98 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
scramble 98?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 2 mech_infantrys moved from Novgorod to Karelia
5 bombers moved from Southern France to 98 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia
Germans attack with 7 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 6 bombers, 1 carrier, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win, taking 98 Sea Zone from British with 6 bombers, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from Poland to Novgorod
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
8 armour moved from Belarus to Novgorod
4 armour moved from Belarus to Western Ukraine
6 bombers moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in Germany
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 22 PUs;
Combat Move - Russians
1 artillery moved from Finland to Norway
1 infantry moved from Vyborg to Finland
2 armour moved from Finland to Norway
4 infantry moved from Finland to Norway
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Korea to Amur
1 infantry moved from Tambov to Bryansk
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,4,1,3,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Russians collect 34 PUs (3 lost to blockades); end with 56 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 6 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 armour, 1 fighter and 2 tactical_bombers moved from Yunnan to Shensi
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Manchuria to Amur
1 fighter moved from Jehol to Amur
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 3 tactical_bombers moved from Jehol to Shensi
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 artillery moved from Yunnan to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shensi
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Battle in Amur
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Korea from Russians, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 bomber, 3 fighters and 5 tactical_bombers moved from Shensi to Hopei
1 bomber moved from Hopei to Kwangsi
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Japan
6 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 62 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Tunisia to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Libya to Tobruk
1 artillery moved from Algeria to Morocco
1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 55 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 carrier
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Northern Territory
1 bomber moved from 45 Sea Zone to Northern Territory
1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Northern Territory
1 artillery and 2 infantry moved from New South Wales to South Australia
Place Units - Americans
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 24 PUs;
British buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Tobruk to Egypt
4 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 10 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from India to Yunnan
1 bomber moved from India to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 3 destroyers
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 fighters
Casualties for Italians: 3 destroyers
Non Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Libya
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from 39 Sea Zone to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 infantry moved from Eire to Scotland
2 infantry moved from Scotland to United Kingdom
Place Units - British
2 armour and 1 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,2,2
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Bessarabia to Belarus
1 armour moved from Western Ukraine to Belarus
1 bomber moved from Southern Italy to Belarus
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
3 fighters moved from New Guinea to Queensland
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Karelia to Finland
1 tactical_bomber moved from Novgorod to Finland
2 infantry moved from Belarus to Bryansk
3 bombers moved from Greece to Bryansk
2 armour moved from Western Ukraine to Ukraine
3 bombers moved from Greece to Ukraine
2 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 3 bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Bryansk to Belarus
1 tactical_bomber moved from Finland to Novgorod
3 bombers moved from Ukraine to Novgorod
3 bombers moved from Belarus to Novgorod
2 armour moved from Western Ukraine to Ukraine
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
3 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Germany to Western Germany
5 armour moved from Karelia to Novgorod
2 armour moved from Vyborg to Novgorod
Place Units - Germans
2 mech_infantrys placed in Novgorod
1 fighter placed in Novgorod
3 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Finland
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
5 armour, 3 artilleries and 2 fighters placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Apologies for being silent - I’ve been slammed lately.