No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
G40 Vold vs Dawg (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
2 infantry moved from Kwangsi to Hunan
3 armour moved from French Indo China to Hunan
1 carrier and 2 fighters moved from 48 Sea Zone to 54 Sea Zone
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 artilleries and 6 infantry moved from Algeria to TunisiaPlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kiangsi to Shantung
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Yunnan to KweichowCombat - British
Non Combat Move - British
2 fighters moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Trans-Jordan
2 fighters and 1 mech_infantry placed in Egypt
1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 98 Sea Zone -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 28
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 artilleries and 3 infantry moved from Greece to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
6 artilleries, 1 carrier, 4 destroyers, 6 infantry and 6 transports moved from 97 Sea Zone to 98 Sea Zone
6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Greece to 98 Sea Zone
1 bomber moved from Greece to 80 Sea Zone
4 bombers moved from Southern Italy to Egypt
4 bombers moved from Greece to Egypt
4 bombers moved from Western Germany to Egypt
1 infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from BritishCombat - Germans
Battle in Sikang
Germans attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Sikang from Chinese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 6 artilleries, 12 bombers and 6 infantry
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 airfield, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Egypt from British with 6 artilleries and 6 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 infantry
Casualties for Germans: 6 bombers and 6 infantry
Casualties for French: 3 infantry
Casualties for British: 4 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
6 bombers moved from Egypt to Trans-Jordan
1 bomber moved from 80 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 aaGuns moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Western Germany
3 transports placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Shantung
2 artilleries moved from Jehol to Shantung
1 mech_infantry moved from Chahar to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 2 artilleries and 3 mech_infantrys
ANZAC defend with 1 armour; British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Suiyuyan to ChaharPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
I bypassed your scramble in Egypt, it had no chance and it was best to keep your planes grounded.
With Egypt down that’s Axis VC on next Ger turn.
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its your game anyways
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You calling it?
I’m glad to re-do/re-roll the move if you would have scrambled. Otherwise thanks for the game.
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters moved from 18 Sea Zone to 35 Sea Zone
3 destroyers moved from 8 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
2 infantry moved from 54 Sea Zone to Queensland
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
4 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 armour
EDIT: Adding units owned by Americans to French Indo China: 3 armour
EDIT: Turning off Edit Mode
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Italians
1 artillery moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
5 infantry moved from Anhwe to Chahar
1 artillery and 4 infantry moved from Kweichow to ShensiCombat - British
Battle in Chahar
British attack with 5 infantry
Japanese defend with 1 artillery
British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
3 armour placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,2,2,2,4,3,6,6,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
I will give it a go if you don’t mind, 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from BritishCombat - Italians
Battle in Ethiopia
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Ethiopia from British, taking French Madagascar from French, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from BritishCombat - Italians
Battle in Ethiopia
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Ethiopia from British, taking French Madagascar from French, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs





