G40 Vold vs Dawg (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to JapanPlace Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to JapanPlace Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to KwangsiCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in KwangtungNon Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to KwangsiCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in KwangtungNon Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
11 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
6 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Egypt to Iraq
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Formosa
Battle in Kazakhstan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Italians win, taking Formosa from Japanese with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 11 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Rostov from Germans with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
2 infantry placed in IraqTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Shensi
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Shensi
Italians attack with 1 armour
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Chahar
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
ANZAC attack with 3 fighters
Japanese defend with 3 bombers
ANZAC win with 3 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 3 bombers
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Chahar to HunanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Tambov to Rostov
3 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
9 bombers moved from Western Germany to RostovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
Casualties for Germans: 1 carrier and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 battleship, 2 destroyers, 5 submarines and 3 transports
5 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Germans win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 bombers
Casualties for Americans: 1 battleship, 2 destroyers and 3 transports
Battle in Rostov
Germans attack with 2 armour, 3 artilleries, 9 bombers, 4 infantry and 1 mech_infantry
British defend with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans win with 7 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 3 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Casualties for British: 11 armour, 1 artillery, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
7 bombers moved from Rostov to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Kazakhstan to Samara
3 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 transports placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Shantung to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kansu: 1 artillery
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to 48 Sea Zone
1 carrier moved from 26 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Kwangsi to Szechwan
Chinese take Szechwan from Italians
2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to IraqCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to 35 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 4.
3 submarines placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Egypt to Syria
1 bomber and 1 tactical_bomber moved from Egypt to Syria
2 armour and 2 infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
5 infantry moved from Hunan to KiangsiCombat - British
Battle in Syria
British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 artilleries and 3 infantry
British win, taking Syria from Italians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Battle in Kiangsi
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Kiangsi from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
2 infantry owned by the British retreated to Hunan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from Syria to EgyptPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in VolgogradTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,2,2,3
British collect 43 PUs (1 lost to blockades); end with 43 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
3 fighters moved from Hunan to KweichowCombat - ANZAC
Battle in Shantung
Battle in Kiangsu
Battle in Kweichow
ANZAC attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC win, taking Shantung from Japanese, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to TambovCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to RostovPlace Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to TambovCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to RostovPlace Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 artilleries moved from Manchuria to Jehol
1 mech_infantry moved from Shensi to Chahar
1 artillery moved from Kansu to Suiyuyan
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total





