TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber and 3 fighters; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 artillery and 5 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 5 infantry and 3 transports moved from 7 Sea Zone to 13 Sea Zone
1 artillery, 4 fighters and 5 infantry moved from 13 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 4 fighters and 5 infantry
Germans defend with 2 infantry; Italians defend with 1 armour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1,3,3 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Non Combat Move - Americans
3 bombers moved from Germany to United Kingdom
4 fighters moved from Gibraltar to 13 Sea Zone
1 bomber moved from Gibraltar to Morocco Algeria
Place Units - Americans
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs