TripleA Turn Summary for game: World At War
Game History
Round: 32 Purchase Units - Dutch Dutch buy 4 Artillerys, 2 Elites and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Artillerys moved from West Borneo to 110 Sea Zone 2 Artillerys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from East And South Borneo to 110 Sea Zone 2 Elites moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Java to 110 Sea Zone 1 Elite moved from West Borneo to 110 Sea Zone 2 Artillerys, 2 Elites, 2 Infantrys and 5 Transports moved from 110 Sea Zone to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Cruiser and 1 Infantry moved from 110 Sea Zone to 105 Sea Zone 4 Artillerys, 3 Elites and 4 Infantrys moved from 105 Sea Zone to S.Thailand Place Units - Dutch 1 Artillery and 1 Elite placed in Java 1 Artillery and 1 Elite placed in West Borneo 2 Artillerys and 2 Infantrys placed in Banjarmasin 2 Infantrys placed in East And South Borneo 1 Infantry placed in West Borneo Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Rolling 1d6:




