the game engine only allows one per territory per turn even if you have unlimited construction selected as an option, so we won’t need any special rules for that.
Our options will be-
No low luck.
LHTR rules for carrier production
Unlimited construction with or without factory
shore bombard casualties won’t return fire ( if that isn’t what happens once we start, we’ll just keep it the way it is)
the teams have been established-
Axis : allies:
Vold Entek
captain walker Wheatbeer
Dawgoneit Degrasse
Whitman AeV
dizzkneeland33 Whackamatt
I think the axis have pretty much got their lineup planned so the allies will have to post here when they are ready to BE DESTROYED!