Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
scramble all
you did not receive any emails for the anzac battles? Hmmm is there anything I can do to correct that?
scramble all
you did not receive any emails for the anzac battles? Hmmm is there anything I can do to correct that?
Boom! Let the Moscow air battle begin!
I checked back in my yahoo account and I DID see the rolls where there. I just missed them over the weekend :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
6 armour, 15 artilleries, 25 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
3 bombers moved from Eastern Poland to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 7 armour, 15 artilleries, 27 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 15 artilleries, 27 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Baltic States to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 artilleries moved from Southern France to France
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 fighter moved from 92 Sea Zone to Western Germany
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Ukraine to Bryansk
1 armour moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Germany
2 bombers moved from Russia to Novgorod
Place Units - Germans
3 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
2 artilleries and 1 bomber placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Adding units owned by Germans to Karelia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
7 infantry moved from Novosibirsk to Samara
2 infantry moved from Yenisey to Evenkiyskiy
1 artillery moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Volgograd
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
ok, i did a couple of edits
I put an extra dude in Tambov and i forgot to take tobruk during combat phase
The developers of this game, were they drunk when they decided that unescorted bombers fight equally with scrambling fighters??? Its crazy to me
I did not like your G2 buy of 10 art. It seems now it was a bad idea not to take iraq with russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Tsagaan Olom to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
1 artillery moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 artillery moved from Dzavhan to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Hopei to Szechwan
1 bomber moved from Hopei to Szechwan
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from French Indo China to Szechwan
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 3 submarines, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hawaiian Islands
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Szechwan from Chinese with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 13 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers, 4 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
3 mech_infantrys moved from Shantung to Kweichow
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Jehol to Shantung
1 infantry moved from Siberia to Amur
1 infantry moved from Kwangsi to French Indo China
1 aaGun moved from Kwangsi to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
3 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
When the rolls came over on that Szechwan battle I felt bad… I had a 100% chance to win, but you should have gotten more hits on those rolls with China.
no worries
That is how the game is!
looks like there is serious stuff going on in the pacific. kind of to be expected given my first round usa buys. might not post today
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Norway
Battle in Hawaiian Islands
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Norway from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
5 bombers placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
Combat - British
Non Combat Move - British
2 fighters moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Russia
1 mech_infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to Egypt
1 bomber moved from Persia to India
1 mech_infantry moved from West India to India
1 infantry moved from West India to India
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
1 artillery, 2 fighters and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
I chose no scramble for you to 112 during usa move
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Western Germany to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery and 6 infantry moved from Northern Italy to Western Germany
4 infantry moved from Western Germany to Germany
Place Units - Italians
1 armour, 6 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
6 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 cruiser and 1 submarine moved from 30 Sea Zone to 63 Sea Zone
3 fighters moved from Eastern Persia to Russia
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
2 bombers moved from Novgorod to Rostov
Combat - Germans
Battle in Brazil
Battle in West Indies
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Brazil from Americans, taking West Indies from Americans, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Western Germany to Bryansk
2 fighters moved from Western Germany to Bryansk
1 fighter moved from Germany to Bryansk
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 fighter moved from 92 Sea Zone to Western Germany
3 artilleries moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Karelia to Belarus
3 infantry moved from Finland to Vyborg
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Slovakia Hungary to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
2 bombers moved from Rostov to Eastern Poland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
If its alright with you, I did a quick edit on the position on the Italian fleet at the start of the German turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Tambov
6 infantry moved from Samara to Russia
3 armour and 2 mech_infantrys moved from Volgograd to Russia
2 infantry moved from Evenkiyskiy to Urals
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Changing PUs for Russians from 17 to 16
EDIT: Turning off Edit Mode
yeah, your move is fine
I took archangel but changed my mind, edited it as well as the PU
can you move russiian sub to 110? Forgot that as well