@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Test summary from TripleA, engine version: 1.8.0.5, time: 20:40:35
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Urals to Novosibirsk
2 bombers moved from Timguska to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour and 7 mech_infantrys moved from Sikang to Novosibirsk
3 artilleries and 3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 artilleries moved from Sikang to Tsinghai
1 armour moved from Szechwan to Shensi
3 mech_infantrys moved from Yunnan to Shensi
1 aaGun moved from Szechwan to Shensi
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Kazakhstan to French Indo China
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
1 fighter moved from French Indo China to Philippines
3 artilleries and 6 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 3 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 bombers moved from Eastern United States to Brazil
3 bombers moved from Eastern United States to West Indies
1 destroyer moved from 86 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in West Indies
Americans attack with 3 bombers and 2 infantry
Germans defend with 1 infantry
Americans win, taking West Indies from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Brazil
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 infantry
Americans win, taking Brazil from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Brazil to British Guiana
3 bombers moved from West Indies to Western United States
2 destroyers moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 64 Sea Zone to 11 Sea Zone
5 destroyers moved from 30 Sea Zone to 10 Sea Zone
2 submarines moved from 30 Sea Zone to 10 Sea Zone
2 cruisers moved from 30 Sea Zone to 10 Sea Zone
1 battleship moved from 30 Sea Zone to 10 Sea Zone
5 carriers and 3 fighters moved from 30 Sea Zone to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from 10 Sea Zone to Western United States
6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 bomber moved from Queensland to New South Wales
2 artilleries moved from Norway to Finland
1 armour and 3 infantry moved from Norway to Finland
Place Units - Americans
7 submarines placed in 10 Sea Zone
1 infantry placed in Central United States
1 artillery and 2 infantry placed in Norway
1 factory_minor placed in Finland
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs;
British buy 3 armour, 2 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 fighters moved from Russia to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
Combat - British
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Russia
1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 armour moved from Turkmenistan to Eastern Persia
1 artillery and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Burma to India
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
1 mech_infantry moved from Tobruk to Egypt
4 infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 aaGun moved from Norway to Finland
2 fighters moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
5 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 cruiser moved from 30 Sea Zone to 10 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
2 armour and 1 artillery placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Denmark to Western Germany
1 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
Place Units - Italians
2 infantry placed in Northern Italy
3 transports placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
I will be offline for a few days. I am back on monday
will try to post tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
7 infantry moved from Queensland to New South Wales
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
2 fighters moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Baltic States to Vyborg
1 bomber moved from Baltic States to Vyborg
1 bomber moved from Baltic States to Karelia
Combat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 aaGun, 1 armour and 3 mech_infantrys moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 aaGun and 3 artilleries moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 8 mech_infantrys moved from Baltic States to Bryansk
4 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Germany to Bryansk
2 bombers moved from Vyborg to Germany
1 bomber moved from Karelia to Germany
Place Units - Germans
5 infantry placed in Germany
1 infantry placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
i wont be able to post before monday. But in any case it looks like a lost cause? Would you give up now if you were the allies? :?
i wont be able to post before monday. But in any case it looks like a lost cause? Would you give up now if you were the allies? :?
This has been a good game!
I think that with the income advantage, the Axis will be hard to be stopped. I would probably call this one but it is up to you. We can call it, keep playing, or start another. Just let me know :-)
yeah that is what I think too. It is nice if you can give me some feedback on the biggest errors. Personally I think
1. Russia was never able to grab the middle east/africa income (A choice I made, poor)
2. Maybe too much spending in the atlantic? (however i give germany some trouble?) would maybe work better with 1)
3. Maybe I should protect hawaii and east indies better with USA, it drains a lot of energy
4. I have big trouble with gibraltar (can this be done diffrently?)
Definately I am up for another game! Good game by you though! (It will be sort of the same pace as this if ok?)