I’d have to imagine considering making those territories have the ability to build major complexes would be a bit too steep and game altering. It’s an interesting rule though! I like the idea of just producing one more IPC, but not counting towards industrial complex strengths. You can make it so they can be bombed as well and have to be repaired, like any other facility as well. If it’s bombed, you don’t get the bonus income until repaired.
A&A "Going Nuclear"
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Hi Guys,
has anyone tried the “Going Nuclear: A Global War 2nd Edition Expansion” so far?
I’m curious to read of your impressions.Greetings,
Lars -
@The:
Hi Guys,
has anyone tried the “Going Nuclear: A Global War 2nd Edition Expansion” so far?
I’m curious to read of your impressions.Greetings,
LarsWelcome Lars!
I haven’t bought “Going Nuclear”, so I can’t say anything about it, but I wanted to say Hi. -
Hi everyone,
in our last game – A&A global 1940 – we’ve experimented with these rules. (Available for free download on historicalboardgaming.com.)
While the effects of a nuclear bomb are well simulated (Especially when you remember that it’s a bomb of the “1st Generation”; no H-Bomb of the late 60’s that can wipe out a whole Region).
The problem is that the bomb is way too expensive. The only nation that can afford a nuclear research program is the USA. And even for them it’s better to wage a conventional war.Greetings,
Lars -
i love this expansion it is great lol
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I bought it, along with some V2 rockets, im not sure about the rules and I havnt had time to really think it through, but ill get to it :)
I don’t think its fair to say clear the entire territory and whatnot. I need to keep the Bomb and V2 rocket kinda the same, so both Axis and Allies have the same thing technically.
Then figure in a way to allow it to be used easily ingame, not a bogged down adventure that takes away from the game. It would need to be an addition to the R&D for sure. I wont get to this though until my map project is winding down.