@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAnniversary training game2
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 0 techTokens; 39 PUs;
Germans buy 13 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
10 infantry moved from Poland to Baltic States
11 armour moved from Ukraine to Baltic States
3 bombers moved from Chinghai to Russia
1 bomber moved from Chinghai to Russia
1 bomber moved from Chinghai to Japan
7 infantry moved from Germany to Northwestern Europe
3 fighters moved from France to Northwestern EuropeCombat - Germans
Battle in Northwestern Europe
Germans attack with 3 fighters and 7 infantry
British defend with 5 infantry
Germans win, taking Northwestern Europe from British with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,1,3 and causes: 7 damage to unit: factory
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
3 bombers moved from Russia to Germany
3 fighters moved from Northwestern Europe to FrancePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 18 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Italians
1 artillery and 1 infantry moved from Russia to Caucasus
10 armour, 1 artillery and 3 infantry moved from Karelia S.S.R. to Belorussia
19 infantry moved from Russia to Belorussia
2 artilleries moved from Russia to Belorussia
1 fighter moved from Russia to Caucasus
1 submarine moved from 37 Sea Zone to 49 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 aaGun, 1 factory and 1 infantry
Russians win, taking Caucasus from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belorussia
Russians attack with 10 armour, 3 artilleries and 22 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 10 armour, 3 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Russians attack with 1 submarine
Japanese defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 aaGun moved from Karelia S.S.R. to BelorussiaPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
8 submarines moved from 62 Sea Zone to 57 Sea Zone
1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
3 battleships, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters and 5 submarines moved from 53 Sea Zone to 57 Sea Zone
1 artillery moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from 57 Sea Zone to Midway
Japanese take Midway from Americans
1 infantry moved from Australia to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 bomber moved from French Indo-China Thailand to 52 Sea Zone
2 bombers moved from Japan to Iwo Jima
1 infantry moved from Burma to India
6 infantry moved from India to Persia
2 infantry moved from French Indo-China Thailand to Burma
3 infantry moved from Suiyuan to Ningxia
2 infantry moved from Manchuria to Suiyuan
1 armour moved from Manchuria to Stanovoj Chrebet
4 artilleries and 9 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
4 infantry moved from Chinghai to Kazakh S.S.R.Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 4 artilleries and 9 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to Iwo JimaPlace Units - Japanese
3 armour placed in Manchuria
2 armour placed in Kiangsu
2 armour placed in French Indo-China Thailand
1 artillery and 1 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
2 destroyers placed in 36 Sea Zone
2 armour placed in Kiangsu
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 infantry moved from United Kingdom to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Northwestern Europe
6 fighters moved from 7 Sea Zone to Northwestern Europe
1 armour and 3 artilleries moved from Eastern Ukraine to UkraineCombat - British
Battle in Northwestern Europe
British attack with 6 fighters and 2 infantry
Germans defend with 4 infantry
British win, taking Northwestern Europe from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Battle in Ukraine
British attack with 1 armour and 3 artilleries
Italians defend with 1 artillery
British win, taking Ukraine from Italians with 1 armour and 3 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
6 fighters moved from Northwestern Europe to 7 Sea ZonePlace Units - British
1 transport placed in 7 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 18 PUs total -
Jai recommencer lattaque jai ete trop vite et jai pas debarquer les troupes en Ukraine.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 armour and 2 fighters; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
2 infantry moved from Germany to Northwestern Europe
2 fighters moved from Italy to Northwestern Europe
2 transports moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Egypt to 15 Sea Zone
2 artilleries moved from Egypt to 15 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 fighters moved from 14 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from 16 Sea Zone to Ukraine
2 fighters moved from 16 Sea Zone to Ukraine
1 armour, 2 artilleries and 3 infantry moved from Persia to Caucasus
2 infantry moved from Italy to FranceCombat - Italians
Battle in Northwestern Europe
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 armour and 3 artilleries
Italians win, taking Ukraine from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 3 artilleries
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 1 factory
Italians win, taking Caucasus from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Ukraine to 16 Sea Zone
2 fighters moved from Northwestern Europe to FrancePlace Units - Italians
4 armour and 2 fighters placed in ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Bon, on va arreter cette chose ridicule….lol
Je concede
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Va y avec + 20
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Non on va arreter la déconnade, je vais y retourner avec +10 en essayant d’arreter de faire des hosties de moves de jambon…
ja pars un thread et je t’envoie le lien.





