Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - British
Non Combat Move - British
2 artilleries and 3 infantry moved from Burma to Shan State
2 infantry moved from Siam to Shan State
7 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Eastern Persia to India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 artilleries, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,2,6,2,6,3,2,6,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 artilleries, 1 fighter and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 2 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Greece
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Bulgaria to Romania
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Alexandria to Egypt
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Zealand to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
3 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 5 infantry moved from Scotland to United Kingdom
6 transports moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Novgorod
2 armour moved from Poland to Novgorod
3 armour moved from Eastern Poland to Novgorod
1 bomber moved from Southern Italy to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 10 infantry moved from Western Germany to 112 Sea Zone
2 armour, 10 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to Gold Coast
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 mech_infantry moved from 82 Sea Zone to Nigeria
scramble uk?
Yes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 5 infantry moved from Scotland to United Kingdom
6 transports moved from 111 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 infantry moved from Baltic States to Novgorod
2 armour moved from Poland to Novgorod
3 armour moved from Eastern Poland to Novgorod
1 bomber moved from Southern Italy to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 10 infantry moved from Western Germany to 112 Sea Zone
2 armour, 10 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to Gold Coast
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 mech_infantry moved from 82 Sea Zone to Nigeria
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 6 transports
British defend with 1 destroyer and 1 fighter
Germans win with 1 bomber, 1 cruiser and 6 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer and 1 fighter
Battle in United Kingdom
Germans attack with 2 armour, 6 artilleries and 15 infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 6 artilleries and 8 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 7 infantry
Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Nigeria
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Nigeria from British, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 armour and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Gold Coast
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Greece to Southern Italy
2 tactical_bombers moved from Egypt to Southern Italy
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Western Germany to Holland Belgium
Place Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Buryatia to Urals
4 armour, 4 artilleries, 2 fighters, 38 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Russia to Archangel
2 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Western Ukraine
Russians attack with 6 armour, 4 artilleries, 2 fighters, 41 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 6 armour, 4 artilleries, 2 fighters, 40 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
2 fighters moved from Western Ukraine to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,4
Russians collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 units repaired.
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Jehol to Korea
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Anhwe to Shan State
2 bombers moved from Hainan to Shan State
2 battleships and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to Shan State
1 artillery moved from Yunnan to Szechwan
2 artilleries and 3 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
scramble for philippines?
No. Apologies, I’ve been away all day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 units repaired.
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Jehol to Korea
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Anhwe to Shan State
2 bombers moved from Hainan to Shan State
2 battleships and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to Shan State
1 artillery moved from Yunnan to Szechwan
2 artilleries and 3 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 3 infantry
British defend with 2 artilleries and 5 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for British: 2 artilleries and 5 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 3 artilleries and 4 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
1 aaGun moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from Shan State to Kwangsi
1 fighter moved from Shan State to Malaya
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 fighter moved from 11 Sea Zone to 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
7 infantry moved from Burma to India
Combat - British
Non Combat Move - British
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Greece to Belgian Congo
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry; French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for British: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Trans-Jordan to Libya
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Romania to Eastern Poland
Place Units - Italians
2 infantry placed in Southern France
1 airfield placed in Gibraltar
2 mech_infantrys placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Algeria to Morocco
French take Morocco from Germans
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
1 armour moved from Gold Coast to French West Africa
Germans take French West Africa from French
1 armour moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 mech_infantry moved from Nigeria to 82 Sea Zone
1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 mech_infantry moved from 71 Sea Zone to Union of South Africa
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 armour
retreated to Archangel
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Union of South Africa
Non Combat Move - Germans
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
2 armour, 3 artilleries and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 3 artilleries moved from 112 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Archangel to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in United Kingdom
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode