4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Karl7 (Allies +25) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 97 Sea Zone to Tobruk
1 tactical_bomber moved from Southern Italy to Tobruk
1 fighter moved from Rostov to 97 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Tobruk to 97 Sea Zone
1 tactical_bomber moved from Tobruk to 97 Sea ZonePlace Units - Italians
1 fighter and 2 tactical_bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Timguska to RussiaNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan StatePlace Units - ANZAC
2 fighters placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
14 bombers moved from Western Germany to 92 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Russians
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to VologdaCombat - Germans
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Scramble all 5 off Gib?
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alll
here we go again! :cry: :cry: :cry: :cry: :cry:
my poor fleet!
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My poor Bombers, more likely!
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AH, your do for a big win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
14 bombers moved from Western Germany to 92 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Russians
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Americans scrambles 2 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Vologda
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
retreated to Vologda
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 14 bombers
British defend with 3 fighters; Americans defend with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -58
Casualties for Germans: 14 bombers
Casualties for British: 3 fighters
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: MoroccoNon Combat Move - Germans
3 aaGuns, 2 artilleries and 2 infantry moved from Western Germany to France
1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Samara to VolgogradPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
I got lucky! :-P :-P :-P :-P :-P
Battle in 92 Sea Zone
Germans attack with 14 bombers
British defend with 3 fighters; Americans defend with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -58
Casualties for Germans: 14 bombers
Casualties for British: 3 fighters
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco -
Yes you did!
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Shitt, that’s a game changer maybe.
Is that the only way to beat the bombers? Blind luck?
Although attacking/defending with high value units is always dicey…
BUt then that was the point, to stick out dicey battles and hope for the best… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 artillery moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs -
It’s not blind luck, it’s just playing the odds. And yes, I do think that’s how you beat the bombers. YOu wear them down.
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I will say with the higher bid and the ability of the UK to hold Egypt has allowed the US to basically let its self be total fodder…. they really have nothing on the board… compared to a more traditional game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to Jehol
7 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
2 bombers and 1 fighter moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
2 bombers moved from Jehol to JapanPlace Units - Japanese
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to Jehol
7 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
2 bombers and 1 fighter moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
2 bombers moved from Jehol to JapanPlace Units - Japanese
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 carriers and 2 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
5 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Russia to UkraineCombat - British
Battle in Northwest Persia
British attack with 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
8 fighters and 2 tactical_bombers moved from Persia to Russia
1 aaGun and 6 infantry moved from Sikang to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from India to PersiaPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys